hit dice:
hit points at 1st level:
hit points at higher levels:
armor proficiencies:
weapon proficiencies:
tools:
saving throws:
skills:
starting equipment:
spellcasting:
Also at 3rd level, you learn the Lightning Lure cantrip if you don't already know it.
You also learn an additional spell of 1st level or higher when you reach certain levels in this class, as shown in the Storm Warden Spells table. Each spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.
Storm Warden Spells |
|
Ranger Level |
Spell |
3rd |
Lightning Lure, Thunderwave |
5th |
Warding Wind |
9th |
Thunderstep |
13th |
Storm Sphere |
17th |
Control Winds |
class features:
Tempest Strider
Starting when you chose this archetype, you gain the ability to channel your control of tempestuous magic to grant you swiftness. Whenever you cast a spell of 1st level or higher you cause wind to swirl around you. Until the end of your turn your movement speed is increased by 10 feet and you are unimpeded by difficult terrain.
Storm Seeker
Beginning at 3rd level, your time in the storms of the wilderness have conditioned your body to survive in even the heaviest of squalls. Your Natural Explorer feature applies while in a storm.
Additionally, you are immune to the effects caused by Strong Winds and Heavy Rain.
Conduit
At 7th level, the energies of the raging sky can be channeled through your body. As a reaction to lightning or thunder damage you can gain resistance to the damage of that attack. Also, the first time you hit with a weapon attack on your next turn, it deals an additional 2d6 points of lightning or thunder damage (whichever you absorbed).
Flashing Strike
Beginning at 11th level, your dominion over storms has trained your reflexes allowing you to strike with speed of lightning. As a bonus action you can make a weapon attack. The damage of the attack becomes Lightning or Thunder damage instead of the normal damage type. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
Storm Sire
At 17th level, you channel the powers of the rising tempest with every strike you make weaving it's destruction through the air. Whenever you deal Lightning or Thunder damage to a creature, with one of your other spells or features, you may have another creature within 5 feet of the damaged creature take half of the total damage.
subclass options:
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