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Exotic Weapons

Exotic weapons are one that aren't commonly seen in daily life, and require specialized trained to use. To become proficient in an exotic weapon a player must study in the weapon using the Training downtime rules from Xanathar's Guide to Everything. Firearms also count a type of exotic weapon.  

Cestus

Weapon

Common

Improved Critical, Light, Striker

The cestus is a glove of leather or thick cloth that covers the wielder from mid-finger to mid-forearm. The close combat weapon is reinforced with metal plates over the fingers and often lined with wicked spikes along the backs of the hands and wrists.

Type Damage Damage Range
None 1d3 Bludgeoning Melee

Cost: 5 gp
Weight: 1 lb

 

Katar

Weapon

Varies

Exploit, Light, Striker

The weapon is characterized by its H-shaped horizontal hand grip which results in the blade sitting above the user's knuckles.

Type Damage Damage Range
None 1d6 Slashing Melee

Cost: 10 gp
Weight: 2 lb

Exploit.

Whenever you land a critical hit with this weapon it deals triple its normal damage instead double.

Improved Critical.

Attacks with this weapon score a critical hit on a roll of 19 or 20.

Striker.

This weapon may be considered a simple weapon for the monk Martial Arts feature. Also, when you deal damage with this weapon you may choose to have the weapon deal piercing damage instead of it's normal damage type.
Item type
Weapon, Other

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