Ethereal Domain Profession in Lindorwyn | World Anvil
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Ethereal Domain

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Ethereal Domain (Cleric Sub-Class)

Adjust 2, 6, 17: change magic circle to speak with dead?
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spellcasting:

Soulbinder Domain Spells

Cleric Level Spells
1st Hex, Fog Cloud
3rd Branding Smite, See Invisibility
5th Magic Circle, Summon Shadow Spirit
7th Phantasmal Killer, Shadow of Moil
9th Geas, Contact Other Planes
class features:

Gift of the Soul Warden

Starting when choose this divine domain your devotion to your god grants you the gift of a Soul Lantern. The lantern acts as a hooded lantern that casts spectral green light, and can use it as a Holy Symbol. If you lose your lantern, you can perform a 1-hour ceremony to receive a replacement from your god. This ceremony can be performed during a short or long rest, and it destroys the previous lantern. The lantern cracks in half releasing all of souls with a torrent of screams that can be heard for a mile if it is destroyed or you die.   Additionally, whenever a creature dies within 30 feet you can use your reaction to capture its soul within your lantern. As an action you can release the spirit from your Soul Lantern the spirit can perform one simple task that a human servant could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wine. Once you give the command, the servant performs the task to the best of its ability until it completes the task, after which it moves on to the afterlife. The number of spirits you can have trapped in your Soul Lantern is equal to your proficiency bonus. Souls trapped within the lantern cannot be the target of any abilities, including spells that would reanimate them.

Exorcist Training

You learn the Eldritch Blast cantrip, which counts as a cleric spell for you, and doesn't count against the number of cleric cantrips you know. You also gain proficiency in the Performance or Survival skill (your choice).

Channel Divinity: Rend Spirit

Starting at 2nd level, you can use your Channel Divinity to pull the soul from a living creature for a short time.   As an action, you present your holy symbol, one creature of your choice that is within 30 feet of you must make a Constitution saving throw, provided that the creature can see or hear you. If the creature fails its saving throw, a ghostly figure roughly in there shape appears within 5 feet of you.   The figure has an AC of 10 and lasts for 1 round. All damage dealt to the ghostly figure is also dealt to the targeted creature as force damage. At the end of your next turn the ghostly figure disappears

Greeter of Death

At 6th level, You can cast Speak with Dead at will, without expending a spell slot or material components.

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Soul Cairn

At 17th level, you gain the ability to draw power from the souls of the dead. As an action you may burn all the souls currently trapped within your Soul Lantern sending them directly to the god of death. You regain a number of spell slots that have a combined level equal to the number of souls released from your Soul Lantern in this way. Once you use this feature you cannot do so again until you complete a short or long rest.
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