hit dice:
hit points at 1st level:
hit points at higher levels:
armor proficiencies:
weapon proficiencies:
tools:
saving throws:
skills:
starting equipment:
spellcasting:
Expanded Spell List
Cantrip
Control Flames
Create Bonfire
Frostbite
Gust
Infestation
Magic Stone
Mold Earth
Primal Savagery
Shape water
Thunderclap
1st Level
Absorb Elements
Beast Bond
Earth Tremor
Ice Knife
Protection from good and evil
Snare
2nd Level
Augury
Continual Flame
Dust Devil
Earthbind
Enlarge/Reduce
Healing Spirit
Skywrite
Summon Fey
Warding Wind
3rd Level
Aura of Vitality
Elemental Weapon
Erupting Earth
Flame Arrows
Revivify
Summon Fey
Tidal Wave
Wall of Water
4th Level
Charm Monster
Divination
Elemental Bane
Fire Shield
Guardian of Nature
Summon Elemental
Watery Sphere
5th Level
Cone of Cold
Control winds
Maelstrom
Tramsmute Rock
Wrath of Nature
6th Level
Bones of the Earth
Druid Grove
Flesh to Stone
Investiture of Flame
Investiture of Ice
Investiture of Stone
Investiture of Wind
Primordial Ward
7th Level
Symbol
Whirlwind
8th Level
Incendiary Cloud
9th Level
class features:
Cantrip Versatility
Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can replace one cantrip you learned from this class's Spellcasting feature with another cantrip from the cleric spell list.
subclass options:
Circle of Land
Circle of the Moon
Circle of the Shepherd
Circle of Dreams
Circle of Spores
Circle of the Evening Tide
Circle of Stars
Circle of Wildfire
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