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Druid


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Articles under Druid


Druid

hit dice:
hit points at 1st level:
hit points at higher levels:
armor proficiencies:
weapon proficiencies:
tools:
saving throws:
skills:
starting equipment:
spellcasting:

Expanded Spell List

Cantrip

Control Flames
Create Bonfire
Frostbite
Gust
Infestation
Magic Stone
Mold Earth
Primal Savagery
Shape water
Thunderclap

1st Level

Absorb Elements
Beast Bond
Earth Tremor
Ice Knife
Protection from good and evil
Snare

2nd Level

Augury
Continual Flame
Dust Devil
Earthbind
Enlarge/Reduce
Healing Spirit
Skywrite
Summon Fey
Warding Wind

3rd Level

Aura of Vitality
Elemental Weapon
Erupting Earth
Flame Arrows
Revivify
Summon Fey
Tidal Wave
Wall of Water

4th Level

Charm Monster
Divination
Elemental Bane
Fire Shield
Guardian of Nature
Summon Elemental
Watery Sphere

5th Level

Cone of Cold
Control winds
Maelstrom
Tramsmute Rock
Wrath of Nature

6th Level

Bones of the Earth
Druid Grove
Flesh to Stone
Investiture of Flame
Investiture of Ice
Investiture of Stone
Investiture of Wind
Primordial Ward

7th Level

Symbol
Whirlwind

8th Level

Incendiary Cloud

9th Level

class features:

Cantrip Versatility

Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can replace one cantrip you learned from this class's Spellcasting feature with another cantrip from the cleric spell list.
subclass options:
Circle of Land
Circle of the Moon
Circle of the Shepherd
Circle of Dreams
Circle of Spores
Circle of the Evening Tide
Circle of Stars
Circle of Wildfire

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