Medium demigod, neutral evil
Armor Class 25 (natural armor)
Hit Points 136 16d8+64
Saving Throws Wisdom +17, Dexterity +11, Charima +14
Skills Insight +10, Perception +17.
Damage Resistances Radiant, bludgeoning, piercing, and slashing from non magical weapons
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision, passive Perception 19.
Languages All, telepathy (no limit)
Challenge 19 (22.000 PX)
Magic Resistance. He has advantage on saving throws against spells and other magical effects.
Innate Spellcasting. Zares' spell casting ability is Charisma (spell save DC 25). It can innately cast the following spells, requiring no material components.
At will: Detect evil and good, detect magic, invisibility (self only).
3/day: Blade barrier, resurrection, flame strike.
Multiattack. Zares makes two melee attacks.
Dilued Blade. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) slashing damage plus 27 (6d8) radiant damage.
Detect Life. Zares can magically sense the presence (and exact position) of living creatures up to 5 miles away.
. Zares flies up to half its flying speed.
. Change his appearance to any other creature.
Teleport (Cost 1 Action) Instantly moves to any empty space within 225 ft.
Curse (Costs 3 Actions). Targets 1 creature he can see. The target must succeed on a DC 15 WIS saving throw or be cursed. Until the curse ends, the target has disadvantage on attack rolls and saving throws. The target can repeat the S.T at the end of each turn, ending the curse on a success.
Total Control (Costs 2 Actions). Targets 1 or more creatures he can see. The target must succeed on a DC 12 WIS or being controlled by Zares unitl the target finishes that order. Regardless of whether the action is beneficial to the target or not. if more than 1 target, the action cost is 3, and DC 10 WIS.