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Zares

(a.k.a. God of deception and thieves)

Zares.png

Zares is a shapeshifting demigod who was first seen during Uthela's counterattack (although he had previously been depicted).   Most of the time it is represented in a humanoid form.

Divine Symbols & Sigils

Sometimes when he has to be represented on small objects, be it swords, books, necklaces, etc. He is always represented with an oval with two circles, referring to his porcelain mask.

Physical Description

Special abilities

He can change its shape at will, he can travel between planes, space and time.

Apparel & Accessories

Globally (sometimes), he is represented as a human child, but depending on the area, some change the porcelain mask he wears, from a doll mask to a mask made of cat fur.

Mental characteristics

Personal history

Son of Ivna, the goddess of war, and the god of deception, Zares has always lived among mortals, however he has never been seen thanks to being able to change his appearance.   During the great war he showed his true form by attacking on the side of Uthela. He has a humanoid appearance, long, straight white hair, very pale yellow eyes and has white skin.   Before his appearance, and (now) later he is portrayed as a hooded human child wearing a porcelain mask, completely covered by a cape made of cloth.   It is known that he uses a kind of two-handed weapon made of gold, with a Magical Crystal in the middle, and the blade made of tempered iron, called Diluted Blade. That weapon, despite being old and looking worn, is completely sharp.

Failures & Embarrassments

He lost the title of "god", becoming a demigod, after being banished. He was banished for reckless and walking among mortals (and killing them for no reason).

Every time he loses against someone, he makes a mark on his sword, writes his name in the language of the race to which his enemy belongs.

Personality Characteristics

Motivation

He likes to learn about the private lives of people of different races, so that, if he ever wants to, he can torture someone.

Likes & Dislikes

Hates:
humanity and all races in general.
Likes:
destruction, blood.
Divine Classification
Demigod
Alignment
Neutral evil
Age
See Age in About Gods
Biological Sex
Respresented as a human male.
Sexuality
Gender Identity
Eyes
Color: Very pale yellow, without iris and pupil, It just have a small relief where the iris would be.
Shape: Slightly torn, expressionless, dead.
Hair
Color: Dirty white.
Shape: Long, smooth, below the shoulders.
Skin Tone
Very white, pale, with hardly any color difference.
Height
2.1 m
Weight
98 kg
Known Languages
See Known Languages in About Gods

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Zares

Medium demigod, neutral evil
Armor Class 25 (natural armor)
Hit Points 136 16d8+64
Speed 60ft Fly: 120ft

STR

24 +7

DEX

20 +5

CON

24 +7

INT

19 +4

WIS

22 +6

CHA

27 +8

Saving Throws Wisdom +17, Dexterity +11, Charima +14
Skills Insight +10, Perception +17.
Damage Resistances Radiant, bludgeoning, piercing, and slashing from non magical weapons
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision, passive Perception 19.
Languages All, telepathy (no limit)
Challenge 19 (22.000 PX)

Magic Resistance. He has advantage on saving throws against spells and other magical effects.

Innate Spellcasting. Zares' spell casting ability is Charisma (spell save DC 25). It can innately cast the following spells, requiring no material components.

At will: Detect evil and good, detect magic, invisibility (self only).

3/day: Blade barrier, resurrection, flame strike.


Actions

Multiattack. Zares makes two melee attacks.   Dilued Blade. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) slashing damage plus 27 (6d8) radiant damage.   Detect Life. Zares can magically sense the presence (and exact position) of living creatures up to 5 miles away.

Aditional Actions

Flight . Zares flies up to half its flying speed.   Shapeshifting. Change his appearance to any other creature.


Legendary Actions

Teleport (Cost 1 Action) Instantly moves to any empty space within 225 ft.   Curse (Costs 3 Actions). Targets 1 creature he can see. The target must succeed on a DC 15 WIS saving throw or be cursed. Until the curse ends, the target has disadvantage on attack rolls and saving throws. The target can repeat the S.T at the end of each turn, ending the curse on a success.   Total Control (Costs 2 Actions). Targets 1 or more creatures he can see. The target must succeed on a DC 12 WIS or being controlled by Zares unitl the target finishes that order. Regardless of whether the action is beneficial to the target or not. if more than 1 target, the action cost is 3, and DC 10 WIS.


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