Maxwell Hunt Character in Life After Moonrise | World Anvil
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Maxwell Hunt

Maxwell Hunt

Maxwell is a typical hot head short temper, mood disorder, random outbursts of anger he mostly prefers to be alone he doesn’t really like company because of the way he’ll act

Physical Description

Special abilities

Shapeshifting As a werewolf, his form isn't set in stone. He starts as a human, but can turn into a feral or anthro wolf on command. These forms are bigger than a normal wolf. His feral form can get to be about the size of a horse if he pours enough magic into it. In either form, he becomes a massive, brute of a creature, capable of smashing through walls, taking a beating, and tearing people in half with his bare hands.   Wolf Instincts Wolves see the world differently from humans. The same goes for werewolves. Gestures, movements, body language, scents, everything is completely different now. Where a person might be indecisive, a werewolf will act more quickly. There's an instinct-driven take to the world around them. A handshake can be a threatening gesture to a werewolf. Little things just stand out in new ways.   Healing It's nearly impossible to kill a werewolf. There are two options: a fair amount of silver or destroy the body faster than it can heal. Small arms fire is almost useless against a wolf. It gets stuck in their body, and pushed out or dissolved by their healing powers. Most wounds will heal within 24 hours. Even after just a few hours significant injuries such as broken bones will have healed enough to move again.     Enhanced Speed/Strength/Senses The biggest improvement is in physical power. Even in human form, a werewolf is stronger than near any man alive. They're able to move, lift, and jump in inhuman ways. On top of that, senses like hearing, smell, and nightvision are greatly enhanced. It's an all around upgrade package. Werewolves were made to be the stormtroopers of the apocalypse. Their bodies were built for war. This makes them very nearly unstoppable, especially when they have numbers on their side.   Telepathy The wolves are all telepathically linked, bound to each other in the pack. They can communicate in thought, feel each others' feelings, even see as they see. Curse of the Wolf Not everything about being a werewolf is good. There are significant downsides. Every full moon, a werewolf will shift into their feral form. There currently are no known methods to stop this. The process can be incredibly painful, especially for new wolves. Within a week of the full moon, a werewolf will become highly contagious. They can infect someone with scratches and bites. At other times, the risk of infection is closer to 1/100. The moon will also impact their mood, with werewolves being antsy and agitated the day of a moon, and often experiencing a hung-over like state the day afterward.

Mental characteristics

Personal history

Maxwell was a troubled boy when he was young often getting into a lot of fights when he was younger during his teenage years he had been sent back and forth to juvenile detention center for his bad behavior causing him to just shut people out during his senior year he took a class to help him become a fire fighter which he took seriously after he graduated he became a trainee fire fighter and met a lot of people he thought could teach him discipline and how to control his anger during life threatening situations now he’s a working man trying to maintain his life

The new wolf, an angry guy who likes belly rubs.

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Date of Birth
2000
Children
Gender
Male
Hair
Black
Skin Tone/Pigmentation
White
Aligned Organization

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