Thornkeep - Places
1. Town Green
The center of Thornkeep is the town green, an open patch of ground at the foot of the road leading up Brokenhelm Hill to the baron’s castle. Several of the oldest and most reputable businesses of the village can be found here, and those Thornkeep residents merry and well-connected enough occasionally organize festivals or celebrations on the often muddy
field. From time to time, citizens who want to make a particularly pointed statement leave their enemies here at night, bound, beaten, unconscious, or dead, and in plain sight of the whole village. By morning, if these victims are lucky enough (and still alive, for that matter), some kindhearted
local might agree to free them from their restraints, though more often they are left to their own devices, since few would seek to get caught up in any gang politics.
2. Greenforest InnOne of the oldest buildings in town, the Greenforest is a
respectable inn and taphouse with fieldstone walls and
finely carved woodwork adorning its posts and eaves. The
proprietor is Shandar Tulman (Human Male),
a balding, middle-aged man with a mustache like a bristle
brush. Shandar’s wife Jalia (Human Female), a lean
and sharp-tongued woman, is widely regarded as the best cook
in town. Their young niece Drusta is the Greenforest’s stable
hand; she can be hired to run errands or carry messages in
town for a handful of coppers. Servers Vess (Human Male) and Edders (Human Male) work
the inn’s crowded taproom each night.
3. Thornkeep Bindery
4. Tardin's Trading Post Fur trapping is an important industry in the Echo Wood,
and many trappers sell their pelts at Tardin’s Trading Post.
Tardin (Half-Orc Male) is a loudmouthed
bully and braggart whose orc heritage accounts for his short
temper. He surrounds himself with a small band of thugs who
found trapping and woodcutting to be too much work.
It’s an open secret in Thornkeep that Tardin is behind the
Ironjaws, a new “guild” (more properly a gang) with aspirations
of extorting a hefty cut from anyone who isn’t strong enough
5. Hap Thistledown
6. Blue Basilisk Hall
This new fieldstone building is the headquarters and barracks
of the Blue Basilisks, a small company of mercenaries under
the command of Ariane Redderfin, aided by her favored
lieutenant Mirashi Verlon (Human Female). A
prominent handbill board by the door features a collection of
job offers, bounties, and notices—Ariane is more than happy to
collect a few gold pieces by helping potential employers find the
muscle they need, even if the Blue Basilisks aren’t interested
themselves.
7. Torra Stoneframer's
8. Greenfoot Provisions
The leading grocer and provisioner of Thornkeep is Nessa
Greenfoot (Halfling Female). Mistress Nessa is a hardworking, no-nonsense sort and a
sharp bargainer. She buys the produce, milk, cheese, eggs, and
meat of local farms and pastures while importing flour and
other staples from nearby towns.
9. Echo Woods Arms
10. Igmar Dusthelm's
11. Haric's Saddlery
12. Serianna’s Livery Stables
A recent immigrant from Razmiran, Serianna Naal (Human Female) founded her business with the profits of a successful dungeon expedition. She is a natural equestrian who likes horses more than most people, a stickler for details, and known as a hard bargainer.
13. Graveyard
Thornkeep has had many problems with restless dead over the years, since it’s unfortunately rather common for people to die violently and then be buried without the proper rites. Ghouls and wights arise in the graveyard from time to time, posinga deadly threat to nighttime travelers along the Dagger Road
and to townsfolk whose homes are nearby. Brother Eldrast of the Shrine of Battle is looking for volunteers willing to seal the old vaults and perform proper funerary rituals, hoping to put an end to the undead problem.
14. Fraston Orchard
Row after row of well-tended apple trees stand at the foot of Graveyard Hill. This is the farm of Niles Fraston (Human Male), a reclusive fellow who lives here with his wife Berienn (Human Female) and their two children. They have been in Thornkeep for many generations, and make a point of keeping out of other people’s business.
15. Shrine of Battle
Long abandoned, this small shrine was repaired and renovated by Brother Eldrast (Male Dwarf), a dwarven priest of Gorum. The cleric lives in a small set of rooms behind the shrine with his servant, a stooped old man named Murfin (Male Human) , and a young acolyte named Taronnel (Human Female).
16. The Thirsty Ogre
This disreputable tavern is much rougher than the Greenforest
Inn, and so outlaws, goblins, barbarians, and the less savory
sort of mercenaries make up most of the Thirsty Ogre’s
clientele. The evenings are filled with bawdy songs, boastful
challenges, and drunken brawling, and it’s not unusual for
blades or spells to settle matters that get out of hand. Anyone
who sets foot in the Thirsty Ogre is assumed to know what
they’re getting into, and those who aren’t looking for a fight
would do well to stay away from the notorious establishment.
The proprietor of the Thirsty Ogre is a retired adventurer
named Toomdar (Half-Orc Female), who was a harddrinking
brawler of legendary proportions back in her day.
Toomdar has a bad knee and a missing right eye, but she can still
knock most opponents flat with a single punch. The barkeep is a fat, grumpy
bear of a man named Red (male human), and
the servers are Greldos (Human Male) and
Mariele (Half-Elf Female)
17. The Briarwarren
The wide dell to the southwest of Brokenhelm Hill is filled
with a particularly large and tough variety of briar known as
“goblinbramble” that grows in the danker parts of the Echo
Wood. The
area, known as the Briarwarren, is home to a small tribe of
goblins known as the Brambleclaws, who have lurked at the
edges of the human settlement of Thornkeep for generations.
Small, twisting, tunnel-like paths wind through this tangled
mess of thorns, concealing entrances to underground dens
and goblin nests.
By scavenging other folks’ refuse and taking on jobs that
others don’t want, the goblins of the Briarwarren are reasonably
useful to Thornkeep. For the goblins’ part, regular trade with
the humans of Thornkeep has made the Brambleclaws rich
and comfortable—for goblins, anyway—and most of the tribe
want to keep things the way they are. However, every now and
then a drunk doesn’t come home, some livestock vanish, or
a warehouse not properly locked up gets looted during the
night—goblins will be goblins, after all.
18. Goblin Bazaar
A small clearing just inside the edge of the Briarwarren serves
as the goblins’ marketplace. Here the Brambleclaws peddle
whatever small valuables they find (usually by looting corpses
left in the streets, or committing petty thefts around town).
If a traveler has lost something in town, it’s a good bet that
sooner or later it will turn up here.
19. Filero Dundaban
20. Arno's Sawmill
Established by an enterprising human lumberer a hundred
years ago, Arno’s sawmill remains the center of Thornkeep’s
lumber trade. The sawmill buys raw timber from Thornkeep’s
woodcutters and loggers, and sells sawed planks in Daggermark,
Fort Inevitable, and Fort Riverwatch.
The sawmill is still owned by the Arno family, and is
currently under the management of Warrick Arno (Human Male).
21. House of the River Lord
This small wooden shrine, dedicated to the god Hanspur,
stands by the banks of the Echo Stream. The attendant of the
shrine is an aged priestess named Keeper Idara (Human Female), who has been here more than 30 years.
Hanspur’s tenets appeal to the common folk
of Thornkeep more than Gorum’s do, so
Keeper Idara is well liked and respected
among many of the ordinary people
of the town. However, few of them
have much coin to spare to maintain
the old shrine, which is falling into
disrepair.
22. Callanro House
This roomy cabin was built about 15+ years ago (4705) by an
“adventurer” named Jasra Callanro. Shandar Tulman of the
Greenforest Inn currently owns the house, and he tries to rent
it out from time to time. Few guests stay in the house after the
first new moon, because it is claimed to be haunted.
23. Firla Parr's Farm
24. Thornkeep Mercantile
Built just last year (4719), by its owner Yunar
Barask (Human Male) Thornkeep Mercantile is a general
store and trading post, with a pair of
spacious warehouses nearby. Easily the
single largest business in the village,
Thornkeep Mercantile takes the lion’s
share of the trade in provisions,
clothing, tools, and supplies. Barask’s
wagons do a steady business with nearby towns,
and of course never seem to be set on by the bandits and
highwaymen who plague other traders in the area.
25. Kevith Glaziers
26. Brodwyr's Smelter
27. Eliseera's Farm
Formally the Barewater Apple Farm. Now owned by the former owners young widow Eliseera Barewater. Half the unmarried men
in town seem smitten by the beautiful and rich (by Thornkeep standards) widow.
28. Hunters' Lodge
This rustic cabin is the headquarters of the Hunters’ Guild of Thornkeep, and the home of the huntmaster, Jaervon Mardesal (Half-Elf Male). The place is both roomy and surprisingly comfortable. The main room is filled with animal pelts, hide rugs, and spectacular trophies, including the mounted heads
of a black-feathered owlbear and a dire wolverine. A number
of Thornkeep’s trackers, hunters, trappers, and guides belong
to the Hunters’ Lodge, although only a handful are within the
Lodge at any given time—their work is out in the far reaches
of the Echo Wood.
29. Harley's Mill
30. Halfway House
Typically home for a small gang
of thugs and bounders from the taprooms of the Greenforest
Inn or the Thirsty Ogre
31. Harley's Pond
Echo Stream always pooled under the bluffs of Brokenhelm
Hill, but 25 (4695) years ago the miller Harley improved on the
natural constriction in the streambed to create a large,
permanent pond for her mill. Although Harley is long gone
and her mill never turned a profit, she did good work damming
the stream. The pond is home to a number of ducks and geese,
as well as the occasional murder victim. Town folklore claims
that a suijin protects the pond in Harley’s stead, but few are
willing to explain how a kami might have made its way all
the way over from Tian Xia to Thornkeep—and why it would
choose this particular pond of all things to protect.
32. Wolfmane Encampment
On a wooded hillside northeast of Thornkeep proper lies
the encampment of the Wolfmane barbarians—a half-dozen
hide tents with cookfires, skinning racks, smokehouses, and
working areas. This is not the home of the entire tribe, of
course; there are scores, perhaps hundreds, of Kellid natives
living elsewhere in the forest. But at any given time, a dozen
or so Wolfmanes are here, trading meat, pelts, and carvings
for iron tools, blankets, glass, and other things that are hard
to find in Kellid camps. In addition, young tribespeople come
to Thornkeep to sample civilized life for a time, often hiring
themselves out as mercenaries or guards. Many of these
youths travel widely for years before returning to their tribes.
Chief Darioth Wolfmane leads the local band, and she can
often be found here, trading news with barbarians from distant
corners of the Echo Wood.
Darioth occasionally extends the friendship of the Wolfmanes
to individuals who earn the trust of the tribe. The thugs and
outlaws of Thornkeep have learned to be careful about insulting
or injuring someone the Wolfmanes regard as their friend, since
the barbarians punish those who hurt their allies.
33. Brishtargera Greenbottle
34. Goldfire Tower
The home of the elven wizard Iliara Starcloak, Goldenfire
Tower is a small round tower four floors tall, adjacent to a
comfortable and well-built stone house by the shore of the
millpond. The tower also serves as the headquarters of the
Goldenfire Order, the wizards’ guild of Thornkeep. The guild
holds formal meetings once a month, but other than that the
Goldenfire wizards go their own way—the members maintain
their own homes or rent rooms in or around Thornkeep, and
generally work alone.
The Goldenfire Order is a professional association first and
foremost, with no great mission other than to look out for the
interests of wizards living in Thornkeep.
Iliara’s apprentice Timbor (Human Male), a
young and studious fellow, serves as her secretary and the
chief record-keeper of the Goldenfire Order. He greets all
visitors to the tower and determines whether their business
is worth Iliara’s time and personal attention. Newcomers are
welcome to join the order at any time; the only obligation
of membership is to refrain from physical or magical
confrontations with other members.
35. Gatehouse
The main entrance to old Druscor Keep, this sturdy wooden
gatehouse stands at the top of a winding causeway leading up
from the town green. The stronghold is an improved motteand-
bailey castle with a stone tower in the center and a thick
wooden wall ringing it. The gates themselves are wide enough
to admit an oxcart or wagon, and are covered with badly
weathered copper sheeting to resist damage by fire. Baron
Tervin’s guards typically shut the gates at sundown and refuse
to admit anyone after dark
Four of the baron’s soldiers normally guard the castle’s
gates, under the command of Sergeant Zorda (Human Female)
The gatehouse is not the only way in or out of the keep—
there is a small postern gate on the northwest side of the wall.
Though usually locked and barred from inside.
36. Keep Barracks
The wooden wall encircling Druscor Keep encloses a bailey
with a small stable, a storehouse, a smithy, a kitchen, a
barracks building, and the Baron’s Tower. A good-sized jail
lies in the barrack’s cellar. A wealthy noble
could easily house 60 to 80 soldiers in the barracks, but Tervin
Blackshield makes do with a garrison of 30 mercenaries. The
commander of the garrison is Captain Tarth (Human Male)
The barracks also serves as the administrative center of
Thornkeep. The baron’s two clerks maintain the town’s records. The senior clerk is a wizened old man named Garvin (Human Male) the junior clerk, a hardworking halfling named Jendra Rushkettle
(Halfling Female)
37. The Baron's Tower
Baron Tervin Blackshield (Human Male) and his family live in the old stone
tower of Druscor Keep at the heart of Thornkeep. A short
flight of stone steps on the side of the tower leads to a sturdy
door of iron plate in the second f loor. This floor is a goodsized
hall where the baron entertains his guests on the rare
occasion that he actually has guests. The baron and
his family—his wife Ivis (Human Female), and his children Neria and Halst—
live on the fourth floor.
Usually four to six of the baron’s soldiers stand guard in
the tower’s entrance hall, while a handful of servants and
retainers go about the daily business of cleaning, cooking,
laundry, and seeing to the business of the household.
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