The Crystal Crusade

The ground trembles beneath your feet, not with the march of men, but with the slow, relentless spread of crystalline corruption. The Echo Woods, once a place of quiet mystery and druidic wisdom, now shimmers with an unnatural glow. Trees fracture like glass, their roots entombed in jagged spires. The rivers run sluggish with dust, reflecting a sky tainted by the creeping influence of an entity that does not sleep, does not bargain, and does not stop.   Once, the world stood on the brink of destruction when the Worldwound yawned open, spilling forth the hordes of the Abyss. It was the Crusaders—warriors, mages, and holy champions—who held the line, who bled and burned to drive the fiends back. Now, those who survived that war have scattered. Some still serve their gods, others vanished into obscurity, and some have simply grown weary of battle. But war does not wait for peace to settle.   The enemy before us is not a demon that can be banished nor a warlord that can be slain—it is a creeping hunger, a mindless transformation, a sickness that twists the very land itself. What once held it in check is gone, the final failsafe lost beneath the shifting waves of crystal. The druids who might have halted it fell centuries ago.   And so, the call must go out once more.   To the aging crusaders who once braved the Abyss, we call you to one last war. To the villagers and woodsmen who see their homes turning to glass, we offer you a chance to strike back. To the priests, the scholars, the warriors, and the lost souls seeking purpose—we summon you to stand together before the Echo Woods falls forever.   Ride for the woods. Fight for the land. And if the crystal will not break before us, then we shall shatter it with our own hands.

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