Sevenarches
Ward of the Druids
Life in Sevenarches is less civilized than in other River
Kingdoms. Settlements are small, rough, and fortified.
Rather than the loose spreading of a village every few miles
that characterizes other civilized settlements in the Inner Sea
region, small towns tend to clump together every dozen miles
or so, with lightly patrolled farmland in between.
Dirt roads with stone mile-markers are the most advanced
thoroughfares in the kingdom. Very few roads exist, with
those that do primarily running from the city of Sevenarches
out to the towns and farms along the rivers. Wild animals,
including dire animals, roam freely across most of the realm.
Travelers are warned to stay in groups, and hire protection
if going very far.
No one in Sevenarches goes hungry, and bandits are
noticeably less common here compared to other kingdoms.
But the price for stability is paid in liberty. By law, the ruling
Oakstewards may demand up to 90% of a person’s holdings
without question—whether or not that person is a citizen of
Sevenarches.
The Oakstewards ban elves from entering Sevenarches.
The Oakstewards ban elves from entering Sevenarches.
Just stepping into civilized Sevenarches eases the mind. The land is
fairer, the grass softer, the weather milder, and the sky a brighter
blue than only a few yards outside the territory. Sevenarches is
possibly the largest River Kingdom in land area, although Gralton
and Pitax have decent competing claims to this title. It also has
a shocking stability compared to other River Kingdoms, thanks
to its sizeable standing army and the hyper-vigilant oversight of
the ruling druid sect known as the Oakstewards.
" The connection this land has to the First World is a wellspring that must be protected for the common good. Yet mortals must be protected form it as well, for not all that comes fom the fey world is meant for this one. " -Leoti, Voice of the Wind
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