Fort Inevitable - Places
1. Caerlin’s Vineyard
The Stonde Homestead Former Stonde Farm
3. Drurn’s Tannery
4. Naldred’s Farm
5. Holworth Dairy
6. Serragon Ironworks 7. Misty Lake
8. Kettlefoot Mill
9. Mosswater Gate
10. City Wall
11. Gate Market
12. Zoldor’s Masonry
13. The Juliver Arms
17. Mirelinda the Clothier
18. North Gate Cemetery
19. Temple of Silence
21. Garrison Stable
22. Nolm Bindery
23. The Stalwart Priory
27. Victory Fountain
28. Hall of Rectitude
29. Mardyl Barracks 30. The Bailey 31. Chancery 32. Commander’s Citadel
The single strongest fortification in the Crusader Road region, the Commander’s Citadel is a roomy, octagonal tower more than 90 feet tall. Round turrets at the corners of the main structure provide excellent fields of fire both inside and outside the city wall. The main door opens on the bailey inside the walls. 33. Temple of the Golden Key One of the largest and most ornate buildings in town, the Temple of the Golden Key is dedicated to the worship of Abadar, god of law and commerce. Hellknights (or anyone else for that matter) under arms do not set foot in the temple without asking permission from the ranking priest present, and the lady commander does not involve herself in ecclesiastical matters.
34. Goldfoot’s Mercantile 35. Juliver Leather Goods 36. The Salamander Company
37. Tsador’s Arms
The best weapon shop in Fort Inevitable is Tsador’s Arms 38. The Helmed Lady
The second taphouse in Fort Inevitable is the Helmed Lady, located between Fountain Square and the North Way. The tavern takes its name from the statue of Tarwynna in the nearby fountain. The proprietor is an aged dwarf named Kagnin Alemaster. Kagnin’s sons are adventurers of note, and she proudly displays mementos of their journeys around the taproom. They are rarely at home, so she employs a sizable staff of serving maids and brewer’s assistants to create her excellent beer. The Helmed Lady is popular with the average citizens, but Hellknights do most of their drinking at the Red Shield. 39. Lord Commander’s Granary 40. Dilapidated House 41. Abernard Royst’s House
42. Juliver Gate
43. Town Sewers
Few people with elven blood wind up spending much time in Fort Inevitable, but the old vintner Caerlin is an exception. Now over a century old, he wears his years well, as most half-elves do. A former resident of Mosswater, he escaped from the town’s monstrous destruction more than 50 years ago He make use of indentured servants. His daughter Taeserle currently manages most of the winery’s production.
2. Taken over by the Emerald Explorers, and being convereted into a tavern and headquarters.
Former Stonde Farm
Former Stonde Farm
Giles Stonde was swept up in Lady Commander Drovust's investigation of Lord Varden’s assassination and hanged by the Hellknights, leaving his wife Ilyana Stonde and their young children without a means of support. Ilyana and her children are scraping by, earning a little money by gathering mushrooms and herbs in the nearby woods, tending a vegetable garden, and keeping a number of chickens and goats.
3. Drurn’s Tannery
The burly half-orc Drurn, a retired sellsword, owns this tannery and the adjoining pasture lands. His work is not especially good, but it’s cheap and convenient for the crafters and tailors in Fort Inevitable. Drurn keeps a dozen slaves in dismal conditions, and is routinely in trouble with the Hellknights for his excessively brutal treatment of them.
4. Naldred’s Farm
Expansive fields of golden wheat surround the fine stone farmhouse of Naldred Tillman (human). Naldred is the largest private slave owner in the Hellknights’ domain, with a half-dozen hired overseers keeping watch over almost 30 field slaves, who are housed in a secure barracks across the lane from Naldred’s home. Naldred’s fields stretch for almost a mile south and east of Fort Inevitable, and this huge farm produces a vast quantity of grain in most years.
5. Holworth Dairy
The green hillside overlooking Misty Lake is home to the Holworths, a large and rambunctious clan who have lived in this spot for the better part of almost 3 centuries. The current matriarch of the clan is Nilsa, usually referred to simply as Mother Holworth.
6. Serragon Ironworks 7. Misty Lake
The original settlement of Southwood was established here because the site combined good farmland with easy access to water. Misty Lake is fed by both a small, unnamed stream that flows out of the southern Echo Wood and springs under the low hill on which Fort Inevitable stands. The lake is deep, reaching 50 feet in its middle.
8. Kettlefoot Mill
The well-established Halfling miller Anden Kettlefoot (Halfling Male) is the owner of this large and prosperous mill. Anden is a man of 40, and lives in the attached house with his wife Seela (Halfling Female) and several small children.
9. Mosswater Gate
Fort Inevitable’s impressive defenses begin with two main gatehouses; the western gatehouse is known as the Mosswater Gate. This gate consists of a large timber door sheathed in iron plate, plus a portcullis on the inner side. Numerous arrow slits overlook both the approach to the gates and the interior passage, which is also covered by murder holes set in its ceiling. The upper floor of the gatehouse serves as extra barracks space and storage for the Hellknight garrison. The Mosswater gate is under the command of Maralictor Kiera Wirt
10. City Wall
A strong city wall protects Fort Inevitable. The walls average 30 feet in height and are a little more than 10 feet thick at the base. A battlement at the top faces outward, with an 8-foot-wide walk running the length of the wall. Towers every 100 to 200 feet provide good arcs of fire against approaching attackers, and serve as extra storage for food and arms. The towers also provide extra barracks space when the lady commander needs to house more Hellknights than can easily fit in her own keep, the gatehouses, and the Mardyl Barracks.
11. Gate Market
Fort Inevitable’s market square, which lies just inside the Mosswater Gate, is quiet, orderly, and very tightly regulated. Local farmers and livestock-keepers apply to the Citadel for licenses to bring their produce, dairy goods, and meat to market on a regular rotation. The townsfolk often meet and gossip in the market square while stocking up on household provisions; “I heard it by the gate” is a local expression for the rumor mill.
12. Zoldor’s Masonry
This large work yard on the south side of the Gate Market is the extablishment of the stonemason and builder Zoldor Maril. A bitter, miserly man of 60 years.
13. The Juliver Arms
Large and comfortable by anyone’s standards, the Juliver Arms is the best inn to be found in Fort Inevitable.
14. The Red Shield Tavern
Named for the striking coat of arms hanging in the common room, the Red Shield is a busy taphouse that is especially popular with the Hellknights. On any given evening, a dozen or more of the town’s off-duty garrison guards can be found here, enjoying drafts of bitter or stout.
15. Poldmar Stables
This large livery store, carriage shop, and stable is under the management of Kallon Poldmar (human), a respected member of the Council of Prosperity. His stable boards visitors’ mounts, buys and sells horses and mules, and carries leather goods such as saddles, saddlebags, and reins. He and his wife, Pola, reside in one of the townhouses just a few doors over.
16. Gertrand Yeldun
A comfortable townhome on Juliver Way, this house belongs to the human moneychanger Gertrand Yeldun (Human Male)
17. Mirelinda the Clothier
The flamboyant Varisian Mirelinda Doumaz (Human Female) owns a workshop that produces all sorts of cotton,
linen, wool, and felt cloth. She is a weaver, not a seamstress, and sells cloth by the bolt to merchants throughout the region.
18. North Gate Cemetery
The grounds of the Temple of Silence are home to the largest cemetery in town. It is well tended, and there have been no problems with undead in living memory.
19. Temple of Silence
The Temple of Silence has stood here for almost 200 years,
founded after a priestess of Pharasma passing through was
struck by a powerful vision on this spot. Her fellow Pharasmins
raised a small shrine, and by the time the Hellknights seized
control of the town, the Temple of Silence was well established
as the second most popular church in town. The presiding
priest of the Temple of Silence is an Ustalav named Dimeru
Faldindor (Human Male).
20. The North GateSmaller and less busy than the gates on Juliver Way, the North Gate is intended for foot traffic only. The guard detail here is smaller than at the other gates, consisting of three Hellknights plus a gate-sergeant.
21. Garrison Stable
Hellknights maintain a good-sized stable close by the town’s north gate. It can mount and equip 30 riders at one time. Most of the mounts are trained warhorses.
22. Nolm Bindery
Trading in papermaking, bookbinding, inks, and books of all kinds, Falandra’s Bindery is a cluttered and friendly place that is part workshop and part used bookstore. The owner is Falandra Nolm (Human Female), a woman still in her twenties. She inherited the store from her father, Presdar Nolm.
23. The Stalwart Priory
A small number of monks from the Taldan Order of the Stalwart Fist answered the call of the Mendevian Crusade. A master of the order named Sister Khedra (dwarf) established a small priory in the Crusader Road region to aid and support pilgrims and Stalwart Fist members on their way to Mendev. The Stalwart Priory includes a small shrine dedicated to Irori, living quarters for up to a dozen monks and students, and a large dojo. Sister Khedra maintains a firm policy of non-involvement with politics and civic affairs. With the end of the Crusade Khedra have continued to support weary travelers.
24. Sefurd’s Potions and Reagents
This is the shop of the apothecary Londor Sefurd (human). He deals in potions, spell components, alchemical mixtures, and, of course, a wide array of poisons.
25. Rillin’s Armory
26. Braddon’s General Store
Owned and operated by the affable merchant Thom Braddon, this shop sells provisions, tools, cookware, tack and harness, and a hundred other useful things.
27. Victory Fountain
This fountain consists of a stone plinth within a pool, crowned by a statue of the half-elf heroine Tarwynna, leader of the army that crushed the goblin kingdom of Zog. The fountain and its statue date back to before the Mendevian Crusades brought a plague of bandits down on Southwood. The Fountain Square is a common meeting place in town, and notices are tacked up on a message board nearby.
28. Hall of Rectitude
Cases of criminal and civil justice in Fort Inevitable are heard in this imposing courthouse. The Hall of Rectitude is home to a pair or spacious courtrooms, the offices of the town’s magistrates, and an extensive jail that’s usually quite full of prisoners, most serving short sentences for minor offenses. The officer in charge is Maralictor Tisserle Ilomna (human), the town’s chief magistrate and overseer of the police functions of the garrison.
29. Mardyl Barracks 30. The Bailey 31. Chancery 32. Commander’s Citadel
The single strongest fortification in the Crusader Road region, the Commander’s Citadel is a roomy, octagonal tower more than 90 feet tall. Round turrets at the corners of the main structure provide excellent fields of fire both inside and outside the city wall. The main door opens on the bailey inside the walls. 33. Temple of the Golden Key One of the largest and most ornate buildings in town, the Temple of the Golden Key is dedicated to the worship of Abadar, god of law and commerce. Hellknights (or anyone else for that matter) under arms do not set foot in the temple without asking permission from the ranking priest present, and the lady commander does not involve herself in ecclesiastical matters.
34. Goldfoot’s Mercantile 35. Juliver Leather Goods 36. The Salamander Company
The Salamander Company is the largest and most successful mercenary band in the area. The Salamanders march under a black banner featuring the emblem of a scarlet salamander; they number almost 200, scattered all over The River Kingdoms in small bands on different contracts. Currently, around 30 mercenaries are available for hire in Fort Inevitable.
The leader of the Salamanders is a battle-tested warriormage named Red Shireena (female human). She is fairly selective about recruits, and usually requires prospective Salamanders to prove their worth by sparring on the training grounds.
The leader of the Salamanders is a battle-tested warriormage named Red Shireena (female human). She is fairly selective about recruits, and usually requires prospective Salamanders to prove their worth by sparring on the training grounds.
37. Tsador’s Arms
The best weapon shop in Fort Inevitable is Tsador’s Arms 38. The Helmed Lady
The second taphouse in Fort Inevitable is the Helmed Lady, located between Fountain Square and the North Way. The tavern takes its name from the statue of Tarwynna in the nearby fountain. The proprietor is an aged dwarf named Kagnin Alemaster. Kagnin’s sons are adventurers of note, and she proudly displays mementos of their journeys around the taproom. They are rarely at home, so she employs a sizable staff of serving maids and brewer’s assistants to create her excellent beer. The Helmed Lady is popular with the average citizens, but Hellknights do most of their drinking at the Red Shield. 39. Lord Commander’s Granary 40. Dilapidated House 41. Abernard Royst’s House
A white-haired sage of 55 years, @ab is one of the most notable adventurers permanently residing in Fort Inevitable. Abernard is a cantankerous fellow who spends most of his time engaged in research and experimentation.
42. Juliver Gate
Identical in construction to the Mosswater Gate, the Juliver Gate is home to another dozen Hellknight guards, led by an officer named Bolgur (male half-orc).
43. Town Sewers
Fort Inevitable’s streets are drained by a well-built sewer system that empties into a small creek on the north side of the city wall.
Show spoiler
The sewer network has several other access points in town, including locked staircases near the
Mosswater Gate and the Mardyl Barracks, plus a handful of secret entrances in the cellars of various homes and businesses. In the sewers, vermin such as rats, centipedes, and cockroaches sometimes gather in dangerous numbers. Also a large number of permanent illusions and mischievous fey/goblinoid creatures and potentially a tunnel leading to the Darklands?
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