Saturday Legends Campaign E00 Notes
General Summary
Campaign Brief: South Crossing & the River Festival
Tone & Story Style
Our campaign is grounded in Our Little Corner of the World, with narrative shades of Epic Journey. We are exploring the human condition through a poetic lens, with serious and dark tones, emotional depth, and a high risk, high reward ethos.
Core Themes & Arcs
Players are most interested in stories centered around:
- Personal Growth – characters evolving over time, from small beginnings.
- Uncovering Forgotten Truths – mystery, hidden history, and ancient secrets.
- Hope in the Darkness – light surviving against despair or corruption.
- Found Family – building deep bonds through shared struggle.
- Magic as a Theme – rare, subtle, and mysterious.
The Setting: South Crossing
- A river town in the Dales, built around the legendary River Festival.
- The bridge stops halfway across the river—a relic of the Thaumaturgic Empire. Rumors surround it, as do ancient superstitions.
- The Festival features week-long costumes, strange traditions, and may hold back a deeper threat no one talks about.
- Barleytown, nearby, is home to the Red Marshals.
- The village is a place of rural magic, deep nature reverence, and old secrets.
Mythos, Magic & Mystery
- Magic is rare, low-power, and suspicious—something to be learned or tinkered with.
- Sacred elements:
- A Tree of Rebirth or Wishing Tree believed to hold spirits or sacred power.
- The river is possibly protected or sacred, feeding the ancient tree on its banks.
- Reincarnation is a common belief—souls may return through natural objects.
- Player-led mysteries include:
- Learning about the Children of Twilight
- Fire-based spiritual forces or demons
- Ancient magical texts and relics
- Tinkering with lost magical objects
Characters & Ties
- A blacksmith from South Crossing.
- Travelers and vendors visiting for the River Festival.
- Deeper connections and secrets will be revealed in play.
Key NPCs:
- Jaren – a wise tavern owner.
- Lucious Parnam Trace III – a traveling performer from Stormhelm.
- Barney Fife – Red Marshal at the Bridge House.
- Salayah – a 50-something councilwoman, apprentice to the prior lorekeeper.
Danger & Disruption
- Local omens are coming true.
- The festival may be keeping something dark at bay.
- A murder, death, or plague could disrupt village life.
- The other side of the river is dangerous and full of mystery.
Safety & Expectations
- Lines: No sexual assault; child violence only when deeply plot-relevant.
- Veils: No erotic roleplay.
- Tone: Serious and dramatic with occasional comic relief.
- Conflict between PCs: Only with full consent and no physical violence.
- PvP/Betrayal: Not allowed.
- Discomfort handling:
- Traffic Light system encouraged.
- Direct, respectful communication always welcome.
Table Logistics
- Platform: Foundry VTT
- Schedule: Weekly, as schedules allow.
- Session Recap: Player earns Growth/XP for in-character recap.
- Shared Notes: World Anvil for session logs, lore, and journals.
- Rules Clarification: Quick rulings at the table, discussed post-session in Discord. Rule review at start of next session if needed.
Report Date
25 May 2025
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