Visions, Dreams, and Memories
Visions from Kab Melekh
The Vision of the Circle
You step into the Circle, the shimmering lines of force parting as you do, permitting you to enter into this place beyond places. The preparations are complete. You will have your answers. You sit, cross-legged, close your eyes and open your mind. You step into the Circle, the shimmering lines of force parting as you do, permitting you to enter into this place beyond places. The preparations are complete. You will have your answers. You sit, cross-legged, close your eyes and open your mind. You step into the Circle, the shimmering lines of force parting - you hesitate, a chill running down your spine. Somewhere in the room, a spider begins spinning its web. You blink, refocus. You step into the Circle, the shimmering lines of force parting as you do, permitting you to enter into this place beyond places. The preparations are complete. You will have your answers. You sit, cross-legged, close your eyes and open your mind. You step into… No, no, something is wrong here. The spiderwebs and dust coat the room. How long has it been? You step into the Circle, the shimmering lines of force parting as you do, permitting you to enter into this place beyond places. The preparations are complete. You will have your answers. You sit, cross-legged, close your eyes and open your mind. You step - something is terribly, terribly wrong - into the Circle - but I'm so close, I must have answers, just a little further - the lines - get out, get out, get out - of force - no, it can't end like this, this can't be all there is, no no no no, NO… you step into the Circle.
The Vision of the Ziggurat
You stand atop the ziggurat as the serpents surge up the steps towards you, the angels and the devils charging forward with them. The bitterest of ironies strikes you: that you have, indeed, managed to unite them all in a single purpose as the treacherous hag predicted - but that purpose was your destruction. Your companions lay about them, steel and spell flashing in the paleish light of the moon, when through the melee you see her - the one responsible for your downfall, whose hand snatched away victory from your very grasp. In that moment, you know that you cannot win this fight. The best you can hope for is to stop her. You raise your staff above your head. The time for subtly is gone. She leaps at you, perhaps knowing what you intend - but she is not quite fast enough, and even as she buries her blade in your chest you break your staff in two. As the world around you disintegrates and plunges the pair of you into the deepest of abysses, you hold a bitter and spiteful satisfaction in what little of your heart remains - that unlike some, you at least went down fighting.
The Vision of the Indifferent One
The creature is shouting at you. You hear it well enough, and understand its words, but they are meaningless. The plankton might as well berate the whale. You pay it no mind, trusting your servants to dispose of it if it becomes a nuisance, and return your attention to worthier things. You picture the cube of flashing colour, pierced upon four faces by rushing winds of starry darkness, hanging in the endless void. Here is wisdom and understanding, certainty and eternity. The noise from outside intensifies. The creature - and others of its kin - are attacking your servants. They might as well wage war on the wind. You return to your meditations, rising up from your slumber only to casually rip the life out of two of the creatures that attempt to ascend the steps to your throne. They could not harm you in any meaningful way, of course - though you note dispassionately that their kin have brought down one of the servants and are making an attempt on the other - but the distraction would be an inconvenience. You note, too, that this remains a source of attachment and weakness that you will later have to eliminate. Something is happening to the Tower, you sense - spirals of magic ascending and binding it in place, wards to prevent you from crossing its threshold. You dismiss this development as irrelevant to your considerations. The creatures have destroyed the second servant, and you conclude that there would be no advantage to allowing this to continue further. With a moment's effort, you will yourself to rise from the Throne where you have sat motionless for centuries. With another moment's effort, you snuff out their lives with a thought and a Word. The chamber falls still once more. You return to your contemplations.
The Vision of the Broken World
The world is broken beyond all hope of repair. This you know for certain. The others - they seek to fight it, to fix the cracks and build a better world; but you know that this is an impossible dream. Life is but a short series of finite joys, and an infinity of suffering; each living being cannot help but inflict suffering upon others and suffer in its turn. The plans that you placed in motion have eliminated any possibility of it being otherwise; and even if it was, you have seen what lurks beyond the Gates and know the awful, inescapable fate that awaits this world. In horror and regret and despair, you find clarity and compassion. Let the flame of life be snuffed out; let the world grow silent; let the curtain fall. Let them be saved from these coming horrors; let this be Mercy. And with that thought, you set about destroying the world.
The Vision of the Palaquin
Lounging on your glittering Throne, you smile down benevolently to the petitioners who gather at your feet, bowing and mumbling prayers and supplications to your divinity. You are their light, their hope, their salvation, and you bask in their worship. When it takes your fancy you reach a golden hand down to one of the huddled masses and impart your blessing - for you are a merciful god, a kind god. Those upon whom your touch falls gaze up to the stars in ecstasy, their cares and pains melting away as they fade, little sparks departing their broken vessels and joining the blazing radiance that is your godhood. They crumble to ashes, floating gently away on the wind as they attain that liberation that you have promised them. Your attention is drawn away as the doors to your throneroom open, admitting a half-dozen robed figures who between them bear an elaborate palaquin. You smile graciously, rising from your throne and passing through the throng of worshippers to meet them. Their arrival brings good tidings; with such a thing as this in your possession, your victory is all but guaranteed. But it is only as you draw back the door on the palaquin and glimpse the starry darkness within, that to your horror you realise - far too-late - the extent to which you have been betrayed.
Visions from Vash Ossai
The Vision from the Throne of the Overseer
In the depths of the forest, hidden from the eyes of mortals and gods, stand the four shamans - one from the warriors, one from the mages, one from the labourers, and one from the shifting ones - who are most blessed of the Lady of the White Grove. The oath is sworn, the power is invoked - and the divided tribe are made one once more. By Her infinite will, which divided her kin for the sake of their survival, they are once more brought into alignment with one another; the dance continues, the four tribes becoming one nation bound by common cause against those who would enslave them. Time passes, and the ages turn; nations rise, and fall and rise again. The three serpents raise their heads, and cast their will across the world; upon the Throne of Stars, bedecked in the feathers of the kingfisher, they conspire and plot the dominion of the world, knowing not the force that guides them onward. The serpents whisper with stolen tongues of gold, and desire the gift of the Dancer; they strike out, their venom piercing the forest and dividing the tribes once more. Yet in their victory lies the seeds of their destruction, for the Golden-Tongued One has slithered into their midst. First rise shadows, then light, then fire - and the serpents fall, the geasa that bind their armies falling into rebellion as opens the red eye of the Breaker of Chains.
Aurelia's Dream - An Angel Shattered
Below you, behind a slight haze, you see a circular chamber, with eight thrones set evenly around the walls and a final throne in the centre. The chamber is filled with strange clockwork mechanisms and tube-like protrusions which lead hither and thither; two dozen or so grey-robed figures bustle around the chamber, checking the mechanism and making adjustments. After some time, a door opens in the side of the chamber and nine more figures, hooded and robed in white, enter and take their places at the thrones. The final checks are performed, and a series of levers are pulled; a flowing spectrum of light begins to flow around the room, circling and circling… it is now or never. You push forward, and the sensation is for a moment as if you are passing through a waterfall - and then you are in the chamber, descending on wings of light to come to rest amid the gathered magi. The sword in your hand blazes with white fire, and as you speak, your words are like thunder; though the distant part of your mind that is still you, still Aurelia, comprehends them not, on some level their meaning is clear: a warning, a plea, a threat. One of the Nine stands from her Throne, tossing back her hood, and levels her wand at you. She speaks a single word, and the meaning of that word comes with crystal clarity: I REFUSE. A beam of crackling power bursts from the wand, and the chamber shudders; it strikes you and… with a jolt, you awaken, your head throbbing.
Teagan's Dream - A Throne Taken
You find yourself in a grand chamber, massive and imposing, every surface and decoration carefully crafted to give off one single impression - that of supreme, unchallenged authority. Before you stands a throne of blackened iron, about which twist countless strands of gold; and upon the throne, a woman in robes the colour of lavender and of the deepest oceans, her features partially concealed behind an ornate mask. She regards you, impassive; then speaks. It is an old language, one that your waking mind would neither recognise nor understand, halfway between the common tongue and that of the dragons - but in dreams, the meaning is clear. "It comes to this?" she asks; "yes", you answer. There is perhaps a hint of sadness in her as she stands. "Thus all things are their years allotted", she says, gazing past you. She removes the mask, and you catch a glimpse of her face. She is old, and very weary. "What happens now?" you ask. "We wait", she replies, "and we endure. You shall understand one day". She descends the steps that rise toward the throne, leaving her mask upon the very seat of power, and fades into the shadows. You ascend the stairs, don the mask, and take the throne. Somewhere beyond the chamber, a crowd is cheering and chanting your name… and the dream fades into the haze of sleep. When you awaken, you find that the ring that hangs around your neck is now upon your finger.
Eibhleann's Vision - A Memory Stolen
You focus your mind in a meditative trance, allowing your thoughts to dissipate into nothingness. Time passes - and in the silence of your mind, a vision arises; a vision, or perhaps a memory.
From the murky heavens of the dream, she arrives; it is less that she steps through the walls of reality, more than she plunges, collapsing to her knees exhausted by the mental effort. You can tell at once that she is terrible wounded; any other being in such a state could not possibly survive such injuries, but it is her blessing and her curse that she clings always to life, no matter what. You run to her, and hold her in your arms as her body shifts from form to form, yet unable to heal the wounds of that terrible weapon that struck her down. You realise that in the material world, she would be as close to death as she might ever be, paralysed and insensible; and that the affliction of the weapon that felled her is one also of spirit. She is in agony, but whilst there is nothing you can do for her physical form, you know that you might yet help her here. Whispering gentle words and embracing her as she shifts from one half-bestial form to the next, you sooth her spirit. For a mortal, this would be a true and final death; for her, it is but the mercy of sleep. For a time - though that word is so very meaningless in this place, maintained by your will and little else - you remain there, with her asleep in your arms; and then suddenly she awakens, recalled back to the world of flesh. You wait patiently, expecting her return; and when she does not, you extend your sight to the world below. In a ring of trees you find her, and when you see what has become of her, you pass from horror, through helpless despair, to rage, and beyond it to sudden clarity. There is one path untaken that you might yet tread, though it would cost you everything. But for the sake of love, and that she might find respite, you would gladly pay that price. You speak the words, take up the sword, and step through the gate… and behind you, your kingdom shatters.
Nikol's Dream - A Chamber Opened
You are walking through a ruined city, its long-abandoned buildings of black stone arrayed in labyrinthine streets that twist and turn and divide again and again. Above you, a storm rages, pale lightning flashing across the iridescent clouds - but down on the surface, the air is hot and still. You walk, guided by a singular purpose; and at length you pass through a great walled garden, a million hyacinths blooming amid the devastation of the ruins. At the centre is a great stairway into a yawning pit of inky darkness that seems to suck at your very soul. You steady your resolve as you begin to descend those cyclopean stairs, down and down until the light above is drowned in the darkness. Then at last, a chamber opens, and in its centre lies a chest of solid iron, its smooth unpainted surface untouched by rust or the passing of aeons. There is something dreadfully, unspeakably wrong about this thing that lies before you, something terrible that makes your every sense cry out that you should run, run now, get away from this place and never return - but some deeper fear even than this roots you to the spot. Slowly, ever so slowly, the lid opens just a fraction, and you glimpse something move within. Startled, you awaken in a cold sweat.
Echo's Dream - A Trap Sprung
“This is a trap, isn’t it?”, you say to your companion, as you enter the warren-like slums. The rain is falling, cold and heavy, and your feathers are rapidly becoming sodden.
“Obviously,” she replies, turning and grinning at you, “but I get the feeling we’re going to walk into it anyway.”
You laugh; not the laugh you’d use if it were actually funny, but the embittered laugh of one slowly coming to the realisation that they were, perhaps, the punchline of a joke entitled “history”. She’s right, of course. The possibility that hangs in the air tonight is one that has been baited perfectly for the both of you. Even knowing full-well that what you had been told had to be a lie, the fact that somebody knew enough to tell that extremely specific lie was worth investigating.
“If this goes wrong…” you begin to whisper; she cuts you off mid-sentence.
“If it goes wrong, a lot of things are going to happen very quickly. I’ll get between them and you, and you get out of there as fast as you can. Do you have the vial?” You nod in affirmation. “Good. The moment it looks like things are about to get unpleasant… well. I’ll be going loud, put it that way.” You reply with the sound of a distant explosion by way of acknowledging that you understand.
You round another corner, and see them in the alleyway ahead. Just the two of them, like had been agreed - two of them that you can see, anyway. Your stomach tightens - and not just from the sulphurous odor of this place that the stormflood has turned into an open sewer. You cannot be sure of what or where, but there is danger here. Your opposite numbers, a kenku and a tiefling, eye you suspiciously. Your heart racing, you whistle the first part of the recognition code - and allow yourself to relax ever-so-slightly as the other kenku whistles the answer in reply.
They turn to the tiefling and nod; “that’s them alright”, you whisper to your companion.
The four of you approach, still wary of each other. No visible weapons… surely they hadn’t actually come unarmed. You are only a few feet away from each other now, sloshing through the filthy water that comes up to your ankles.
“You actually came,” says the tiefling, hand resting lightly on their belt. A knife, perhaps?
“How could I miss such an opportunity?” replies your companion. For a moment, there is silence, broken only by the rain and the ambient sounds of the city.
“Do you have it?” she asks; the tiefling nods, and pats the scroll-case at their belt. “Of course. Do you have my payment?”
Your companion pauses a moment. “I’d rather see what I’m buying first”. The tiefling shrugs, pulls the scroll case from their belt, and passes it over “Be my guest. If you get it wet and the ink runs… well, that’s on you”
Your companion passes the tube to you; it is substantially heavier than you expect, and you almost lose your grip and drop it into the filth below. She shoots you a look, but then turns back to the tiefling.
"Heavy case. That’s lined with lead, isn’t it.”
“Of course. Do you think I’m an idiot? You know how the kenku talk - no offence, Gliss - I’d wager half the wizards from here to Draenos know of this thing’s existence by now, and I’d rather not have every last one of them, and half their apprentices too, trying to scry the bloody thing...”
You’re barely paying attention, levering the lid off to take a look at the scroll within. For a moment or two, excitement builds in your mind - it could well be genuine. If it’s a forgery, it’s an incredibly good one; the parchment, the ink, even the smell of it (sulphurous back-notes of the sewer not withstanding) attesting to its antiquity. Your mind stumbles over the text itself, your rudimentary-at-best understanding of the Dwarven language failing to grant you any further insights.
You tap your companion on the shoulder, “Could be real. Can’t read it, Dwarven. Have a look?” She takes the parchment from you, and glances down at the text. "That's… no, that's not Dwarven, it's…"
And then a lot of things happen very quickly indeed.
You awaken suddenly, your ears ringing.
Visions at Paracannia
Aurelia - The Blinding Light
I who am nothing,
I who am never,
I who am nobody,
I who am not:
I grant thee my dream, which is existence
I who am the ocean upon which all souls are islands,
I who am the wind upon the waters and the currents of the deep:
I grant thee my breath, which is the force of life
I who am the dark between the stars,
I who am the silence between the notes
and the gaps between the runes:
I grant thee my mouth, which is the vessel of creation
I who am the verdant and living land,
I who am the fire of the deep,
I who am the pillars of the earth and the heavens:
I grant thee my body, which is the material world and all within it
I WHO AM AZAU,
I WHO AM C'THOS,
I WHO AM AZOTH,
I WHO AM KA'AZIM, SOUL OF THE DIVINE:
I GRANT THEE MINE EYES
WHICH ARE THE PAST AND THE FUTURE
And your eyes open to be met by a blazing white light, brighter than anything you could imagine. You slump, almost falling, but a thousand spectral hands hold you aloft; you try to turn your head that you might not gaze upon the impossible, agonising brightness, but a thousand spectral hands turn you back. The light grows brighter and harsher with every second, and you instinctively screw your eyes shut; you can feel your skin blister under its terrible radiance, smell the acrid smoke of charred hair. The pain - the pain is unlike anything you have ever experienced.
You struggle to open your eyes despite the pain, your every fibre urging you to give in and be swallowed by the light. It takes every last ounce of will and effort to let your eyelids part even by the smallest of margins - for what mortal could possibly hope to gaze upon the impossible majesty of the godhead and live - and you find your nerve begin to falter and fail and...
You feel a hand upon your shoulder, and a whisper:
"Ahi na’ab ta’akh; ahi vur bab’eru"
(Pain is not beyond your spirit; pain is but the door of wisdom.)
And then your mind is clear.
You steel your resolve, and with an incredible effort force your eyes open and gaze into the light. The impossible brightness engulfs you, and for an eternity there is only the light, the brilliant, blinding light of the pure divine that erodes all other things.
A sudden rush of visions bombards your mind - too many, far too many for you to make sense of, but some snatched images remain.
A bolt of lightning from the jet-black night sky, striking the waves of a great silvery ocean.
Four great palaces that border upon an infinite wasteland.
An army of soldiers standing to attention, each forged entirely of a curious red-gold metal.
A horned woman with the tail of a serpent, shrouded by flames and bat-like wings, holding aloft a blazing torch.
Six doors that open into nothingness; six locks placed upon them, and six keys.
A wheel that spins eternally, grinding golden sand to dust.
A mountain which is the axis of the universe, around which eight thrones are arrayed, and one upon the highest peak.
A sword falls from the hand of the one that wields it; a bolt of nothingness splits the sun in two.
An angel of light, bound in chains of darkness.
A city of black stone where nothing living remains, save for the garden of the hyacinths.
A woman who kneels in prayer, her eyes fixed on the storm which rages upon the horizon; two immortal warriors dueling amid the killing winds; then a figure clad in armour and the tabard of the Sarian Sect, who steps into the storm without fear...
And then, a voice. A human voice.
"In my end is my beginning…"
Before you stands an angelic figure, frozen within a nimbus of light, its hand reached down to you as if in benediction. You kneel in supplication, and in a voice like thunder the angel speaks:
“Dura az-amatim, dura az-tz'atba’akh, akhtu’adh va akhtu’vek yoksh’an ud azimutiva ur-azel, ud ba’al-amir b’abbi’akh, ud ka’azim…”
(By the authority of the god that is broken, by the authority of the god that has been utterly destroyed, I establish you and command you to serve I who am greater than than the Twenty Four from the Celestial Vault, I who am lord and officer of those beyond that which is of spirit, I who am the soul of the divine…)
And then the booming voice is drowned out by a single whisper: “No.”
Behind you, a rising chorus of whispers begins to intrude upon your consciousness:
“...that Light be Kindled, Darkness must be Extinguished…”
“...Darkness of Ignorance, which exists where the Light shines not…”
“...worship not the False One who profanes the Light…”
“...and the gateway she bolted behind her…”
“...freely and fully-knowing of the consequence, under no threat, nor coercion, nor bribe…”
“... let this therefore be the first and only lie…”
“...from darkness the children are rising, and cursing tyrannical Light…”
“...that which unmakes, that it might be by the Light restored…”
“... thou art but apprentice in the ways of deceit…”
“... for I have beheld the Face of the King…”
“...Oblivion alone Corrupts the Light. Oblivion alone Slays the Light…”
“...let all that I am be sacrificed to the glorification of all that I shall become…”
“...that thou should be so blinded by my light as to mistake my reflection for truth…”
“...Darkness of Oblivion, which blots out the Light - That Which Approaches…”
“...how might one extinguish a flame which does not burn?...”
“...and the pillars do topple and tumble…”
“...by my Infinite Will…”
“...in my end is my beginning…”
“...without nightfall, how can there be dawn?...”
“...I AM INFINITY - AND I SHALL NOT BE SO BOUND!”
The angel convulses as the sky shatters, tendrils of darkness stretching from the gaping wound in reality and entwining around them. What is at first a filigree upon their silver skin becomes a host of thorns burrowing into their flesh, warping and corrupting their essence, and they scream in anguish and fear, reaching up to grasp at the stars as if to claw their way out of the collapsing sky. The thorns constrict - and fractures spiral out all across the angel’s skin, a perfect reflection of the shattered sky. Above the throng of whispered voices, one brings itself to the forefront of your awareness:
“... listen. You must listen to me. The title is not the name, and the name is not the title.I have seen what awaits in the garden of the hyacinths, though it cost me my life and so much more besides. They worship a lie, but the lie is only so effective because it is so close to the truth; thus as many who walk the liar’s path walk in righteousness as do in secret iniquity. There is a plan, and you must trust me. Look forever inward, and learn to distinguish our voices. The true Azoth lives on within us all - the true Kassin lives on within us all. That we become the Light, first must we face the Darkness within ourselves.”
I who am never,
I who am nobody,
I who am not:
I grant thee my dream, which is existence
I who am the ocean upon which all souls are islands,
I who am the wind upon the waters and the currents of the deep:
I grant thee my breath, which is the force of life
I who am the dark between the stars,
I who am the silence between the notes
and the gaps between the runes:
I grant thee my mouth, which is the vessel of creation
I who am the verdant and living land,
I who am the fire of the deep,
I who am the pillars of the earth and the heavens:
I grant thee my body, which is the material world and all within it
I WHO AM AZAU,
I WHO AM C'THOS,
I WHO AM AZOTH,
I WHO AM KA'AZIM, SOUL OF THE DIVINE:
I GRANT THEE MINE EYES
WHICH ARE THE PAST AND THE FUTURE
And your eyes open to be met by a blazing white light, brighter than anything you could imagine. You slump, almost falling, but a thousand spectral hands hold you aloft; you try to turn your head that you might not gaze upon the impossible, agonising brightness, but a thousand spectral hands turn you back. The light grows brighter and harsher with every second, and you instinctively screw your eyes shut; you can feel your skin blister under its terrible radiance, smell the acrid smoke of charred hair. The pain - the pain is unlike anything you have ever experienced.
You struggle to open your eyes despite the pain, your every fibre urging you to give in and be swallowed by the light. It takes every last ounce of will and effort to let your eyelids part even by the smallest of margins - for what mortal could possibly hope to gaze upon the impossible majesty of the godhead and live - and you find your nerve begin to falter and fail and...
You feel a hand upon your shoulder, and a whisper:
"Ahi na’ab ta’akh; ahi vur bab’eru"
(Pain is not beyond your spirit; pain is but the door of wisdom.)
And then your mind is clear.
You steel your resolve, and with an incredible effort force your eyes open and gaze into the light. The impossible brightness engulfs you, and for an eternity there is only the light, the brilliant, blinding light of the pure divine that erodes all other things.
A sudden rush of visions bombards your mind - too many, far too many for you to make sense of, but some snatched images remain.
A bolt of lightning from the jet-black night sky, striking the waves of a great silvery ocean.
Four great palaces that border upon an infinite wasteland.
An army of soldiers standing to attention, each forged entirely of a curious red-gold metal.
A horned woman with the tail of a serpent, shrouded by flames and bat-like wings, holding aloft a blazing torch.
Six doors that open into nothingness; six locks placed upon them, and six keys.
A wheel that spins eternally, grinding golden sand to dust.
A mountain which is the axis of the universe, around which eight thrones are arrayed, and one upon the highest peak.
A sword falls from the hand of the one that wields it; a bolt of nothingness splits the sun in two.
An angel of light, bound in chains of darkness.
A city of black stone where nothing living remains, save for the garden of the hyacinths.
A woman who kneels in prayer, her eyes fixed on the storm which rages upon the horizon; two immortal warriors dueling amid the killing winds; then a figure clad in armour and the tabard of the Sarian Sect, who steps into the storm without fear...
And then, a voice. A human voice.
"In my end is my beginning…"
Before you stands an angelic figure, frozen within a nimbus of light, its hand reached down to you as if in benediction. You kneel in supplication, and in a voice like thunder the angel speaks:
“Dura az-amatim, dura az-tz'atba’akh, akhtu’adh va akhtu’vek yoksh’an ud azimutiva ur-azel, ud ba’al-amir b’abbi’akh, ud ka’azim…”
(By the authority of the god that is broken, by the authority of the god that has been utterly destroyed, I establish you and command you to serve I who am greater than than the Twenty Four from the Celestial Vault, I who am lord and officer of those beyond that which is of spirit, I who am the soul of the divine…)
And then the booming voice is drowned out by a single whisper: “No.”
Behind you, a rising chorus of whispers begins to intrude upon your consciousness:
“...that Light be Kindled, Darkness must be Extinguished…”
“...Darkness of Ignorance, which exists where the Light shines not…”
“...worship not the False One who profanes the Light…”
“...and the gateway she bolted behind her…”
“...freely and fully-knowing of the consequence, under no threat, nor coercion, nor bribe…”
“... let this therefore be the first and only lie…”
“...from darkness the children are rising, and cursing tyrannical Light…”
“...that which unmakes, that it might be by the Light restored…”
“... thou art but apprentice in the ways of deceit…”
“... for I have beheld the Face of the King…”
“...Oblivion alone Corrupts the Light. Oblivion alone Slays the Light…”
“...let all that I am be sacrificed to the glorification of all that I shall become…”
“...that thou should be so blinded by my light as to mistake my reflection for truth…”
“...Darkness of Oblivion, which blots out the Light - That Which Approaches…”
“...how might one extinguish a flame which does not burn?...”
“...and the pillars do topple and tumble…”
“...by my Infinite Will…”
“...in my end is my beginning…”
“...without nightfall, how can there be dawn?...”
“...I AM INFINITY - AND I SHALL NOT BE SO BOUND!”
The angel convulses as the sky shatters, tendrils of darkness stretching from the gaping wound in reality and entwining around them. What is at first a filigree upon their silver skin becomes a host of thorns burrowing into their flesh, warping and corrupting their essence, and they scream in anguish and fear, reaching up to grasp at the stars as if to claw their way out of the collapsing sky. The thorns constrict - and fractures spiral out all across the angel’s skin, a perfect reflection of the shattered sky. Above the throng of whispered voices, one brings itself to the forefront of your awareness:
“... listen. You must listen to me. The title is not the name, and the name is not the title.I have seen what awaits in the garden of the hyacinths, though it cost me my life and so much more besides. They worship a lie, but the lie is only so effective because it is so close to the truth; thus as many who walk the liar’s path walk in righteousness as do in secret iniquity. There is a plan, and you must trust me. Look forever inward, and learn to distinguish our voices. The true Azoth lives on within us all - the true Kassin lives on within us all. That we become the Light, first must we face the Darkness within ourselves.”
Eibhleann and Teagan - the Words of Yrilu
"Aktu-an sh'atzim'akhali, sh’avhonetz-y’anev. Dura leth largem va eresh tz'atba'akh, aktu-vek vuur tah-kriosh ner'akh"
(I see you, servant of the Double-Anchor, servant of the Stolen Bridge. By authority of the Pierced Gate and the Land that has been Utterly Destroyed, I decree you to be nothing but a forgotten scream of the river of ghosts)
Eibhleann - That Which Was Fated
You see your death, a life extinguished with as little effort or concern
as someone swatting away a mosquito.
You see others descend into the pit of the Anima - a vessel recovered without your interference;
a door forced open by red-robed figures, cut down by the killing wind beyond.
Others follow, descending into the darkness,
and with fire and the sword and all the invisible powers of the air
making their way into the deepest of depths.
You see a great bastion in the centre of it all,
and within the bastion a great pillar of light.
You see Nicodemo, at the centre of the circle,
surrounded by eight red-robed acolytes
and the corpses of those who tried to stop him.
Among them, an elf, a dwarf, a dragonborn.
He places his hand upon the pillar
and finds not the answers he seeks,
but oblivion,
as the souls of the myriad surge through him
and turn the living and the dead to dust.
You see the storm clouds boiling away
above the ruins of a city of black stone;
armies marching through the desert;
a clash of steel, and blood upon the hyacinths.
A soldier stands before an iron sarcophagus, blade in hand;
and the seal is broken,
and the future is as a million shards of shattered glass
as the Light-who-is-Darkness returns to the world,
consuming the countless souls of the gathered armies
that war over the ruins of Tchokayahattak…
Teagan - The Subtlety of Chains I
“Ud k’at yok’ag; ud ytos yok’am’atem; ud yoklarguter t’alahm-gozgeshem”
(I cut the thread; I break the chain; I breach the walls of darkness)
… shadow-soldiers, called back from each and every death to fight a war long forgotten, losing a little more of themselves to the black iron chains with every time that they cross the threshold until they are as hollow as the ones in whose footsteps they walk…
… a woman who is a kraken, who is a thunderstorm and the raging ocean itself, bound in black iron chains far beneath the waves…
...an elf, an orc, and a human, their bleeding right hands wrapped together in black iron chains as their blood mingles together; a grim oath that might bind the will of the Destroyer to their own, that the Red Eye be but half-opened to rain down devastation on the world; an ancient darkness turned to liberation…
We are the Self-Sown Seeds of Destruction,
the Doom of Empires,
the Death of Kings,
the Inevitability of the Crumbling Order.
We are the Law that gives way to Chaos,
that a new Law might be formed from the ashes of the old.
We are the Revolution which devours its own Children,
itself to be devoured in its time when the wheel turns against it.
We are the spark of rebellion struck by the hammer of tyranny;
we are the slow decline that turns heroes to monsters,
and the slow ascent by which monsters do themselves heroes become.
We are born in every compromise, every concession,
every act of necessity and pragmatism
that leads to the circle returning upon itself;
we are the inexorable repetition of the mistakes of the past
in service of the dreams of the future.
We are Freedom, and all the price and consequences thereof.
Nikol - A Game of Questions I
Q: What is the Azoth now?
A: Dispersed
Q: What became of the High Gods?
A: Some fell. Some rise.
Q: What are the prime forces of existence?
A: Earth, Water, Air, Fire, Time, Space, Will, Fate
Q: What is it that you lie to yourself about?
A: Justification
Echo - A Death Remembered
Your ears are ringing, your vision blurred, and - worst of all - you appear to be lying in a good two inches or so of standing water and runoff from the sewer. You are also in a lot of pain, but the bloodloss and adrenaline seem to be numbing it quite effectively, all things considered. The orc is somewhere nearby, out of your vision; you try to sit up but your body stubbornly refuses to cooperate. You glance down, and note that you do at least still seem to have the requisite number of limbs. You turn your head as much as you can, and catch sight of the tiefling kneeling over the body of your companion. An odd slurping noise seems to be coming from their direction, though you can’t quite make out what is making the noise.
The kenku -- not Ever-Ascending Glissando, you notice, approximately five minutes after that information would have been useful -- leans over you, pressing a small metal rod to your forehead.
“You. Tell me the Unutterable Word”
You try to shut your mind as you have been taught, but you find a voice rising within your throat despite yourself as the enchanter starts to force their way past your defences. A thought flashes across your mind - give in now, and perhaps they’ll mistake obedience for cooperation. Right now, that’s about the best option you have.
“Gu’kia-ma’akh!lei’atelu…”
The enchanter makes a noise that sounds like a porcelain plate shattering against a wall, and the pressure in your mind vanishes.
“Enough. Too much to hope for that you might know something interesting, I suppose.”
You are left to catch your breath, as the other kenku leaves your side. You start to reach for the vial of dragon’s blood stashed up your sleeve...
From the edge of your vision, you see the tiefling rise to their feet. “We’ve got what we need. What else do you want me to look for?”
“Hollow her out. Take everything.”
“That’s going to kill her. If she dies…”
“If such a small thing as that could kill her permanently, I guarantee that none of us would be in this position in the first place. Do it.”
“The amount of memories she has, the host won’t survive either. Not without budding off. We’d risk losing what we came here for.”
“Fine. I see that you idiots have put your two-thousand years of rehearsal time entirely to waste. Siphon off the essentials, leave the host.”
“What about the ghost crow?”
“Kill it. It knows nothing of consequence.”
Moments later, the tiefling appears above you, sword in hand.
“Nothing personal. Shame you picked the wrong side of history to be on, I guess.”
You remain silent. They will not have the satisfaction of seeing you beg for your life.
The sword falls. The pain is perhaps less than you were expecting - or at least, it only lasts a moment. Then there is a growing darkness; then only the rain and the persistent slurp-slurp-slurp from nearby.
And then, for a long time, there is nothing at all.
Visions at the Gilded Tower
Aurelia’s Dream - A Hero’s Doom
Around you, the sound of swords clashing against swords, the cries of the dead and the dying, the noise of battle. You stride out in front of your army, a conquering general, an unstoppable force. You are filled with a palpable sense of power - the word “godlike” comes unbidden to your mind. You have slain gods, and will do so again; the world will tremble before your triumph.
As the Kassinite paladins try in vain to hold the line against the rushing tide of your army, you see four of the paladins move towards you - one on horseback, their banner fluttering in the wind, sunlight gleaming off their closed helm; the others on foot. You see the resolve in their faces as the three humans move towards you - but they haven’t even drawn their swords. Something is happening, you realise - and they you hear as they begin to call out in unison:
We are the First,
We are the Last,
We are the Loyal.
We are the true heirs of the Lone Flame,
First to pledge allegience to Victorious Night and the Expectation of Dawn,
Last to hold the bridge of Eku against the Ravenous Void Below,
Loyal to the Dream of the Fifth Dawn.
We alone serve that Dream,
Above tribe and nation,
Above creed and ideology,
Above even the Nine Martyrs who blazed the trail upon which we walk.
We are united in service of the Tribes of Earth,
United by our shared bond under the Oath of Night,
To whom all oathbreakers are kin.
We are the Star of Hope:
The Light that is dimmed, but never extinguished.
We shall return, as we have returned before.
We shall remember, as we have remembered before.
We shall rise, as we have risen before.
Light shall drive out the Darkness of this world, as surely as the day drives out the night,
For by our oath we shall yet stand!
From our deaths, and yea even from the annihilation of our souls shall we be reborn!
For our end is our beginning!
Our dusk is our dawn!
We give our lives for the Dream, that we stand against Oblivion,
And by our Infinite Wills combined:
Lubor an Kaliset,
Sathrazapash,
Azithurapash,
We free this soul from your grip!
We shatter your essence as it was shattered by the Ravens of Death!
We scatter you once more to the four corners of the world!
It is done! It is done! It is done!
The breath catches in your chest, and that feeling of power is suddenly gone. You barely have time to register what has just happened, or the fact that the three paladins have fallen to the ground, blood pouring from their dead eyes, when you feel every hair on your body stand on end.
You glance up - and there is a blazing white light, brighter than the sun.
And then, there is nothing.
Eliyah’s Memory fragments
Click.
You look out towards the great walled city in the distance, and see a sudden blazing light bloom and engulf it. In that moment you know - something has gone horribly, horribly wrong.
Click.
You limp through the dry and rock-strewn gulley, half-carrying your companion; several dragons pass above you. As you reach the crest of the hill and gaze back, you see the darkness rising, condensing, collapsing in on itself. You realise that for now you have won - but at what cost?
Click.
You step into the tomb. Kab Melekh. You place a bag down by the altar, turn, and leave.
Click.
You catch your reflection in the mirror. An orc, an elaborate red tattoo wrapping around one eye socket. The same tattoo that Dendri has.
Click.
It is raining - but no, not water. Blood, perhaps, or oil. You look up, and the clouds are iridescent. Before you, amid the howling winds, a figure screams at you. You shout back, barely coherent over the storm - that it’s not too late, that not all hope has been lost, that there are other options, that the time where there is no alternative but to use the weapon is not yet here. They turn, and keep walking into the storm. Knowing you have no choice, you draw your sword, and cut them down.
Click.
You are in a camp or stockade of some kind. Behind you, a portal has opened, the wounded are evacuated. In front of you, the soldiers rush the gate. Ten, a dozen, twenty… you hear a shout from behind you, telling you to retreat - but if you don’t hold the gateway, then all of them will die. You steady your grip on your weapon. These people have no idea what you are truly capable of…
Click.
It is raining, actually raining this time, and you are sloshing through the flooded streets with a kenku in tow. You are walking into a trap, you realise - but a trap so-baited that you cannot possibly refuse it.
The kenku turns to you: “If this goes wrong…”
“If it goes wrong, a lot of things are going to happen very quickly. I’ll get between them and you, and you get out of there as fast as you can. Do you have the vial?” The kenku nods. “Good. The moment it looks like things are about to get unpleasant… well. I’ll be going loud, put it that way.”
They reply with the sound of a distant explosion.
Click.
Same street, same rain, same sulfurous open-sewer stench. You are talking to a tiefling, when the kenku at your side taps you on shoulder with the scroll.
“Could be real. Can’t read it, Dwarven. Have a look?”
You take the scroll. Glancing down at the arcane sigil that slowly forms before your eyes, you hear yourself say, in a moment of sheer unbelieving stupidity that surprises even you: "That's… no, that's not Dwarven, it's…"
And then the warding glyph goes off.
Click.
You are lying in the stinking, filthy water. Everything hurts. A tiefling and a kenku - a different kenku - move into your line of vision.
“Hmm,” says the kenku, looking down at you, “yes, that’s them. Over to you, I’ll deal with the ghost-crow.”
Click.
Aurelia's Dream - The Storm Opens
Your reading earlier this evening has shaken your mind, and your sleep is fitful and broken by strange dreams. It is as if that action has dragged up something from the depths, that is now stirring within the shadowy ocean of your dreams - something enormous and terrifying, yet at the same time, oddly compelling. It is to that vision of an ocean that your mind is drawn; and in your dreams you struggle to the surface as the churning waves and lashing winds tear the sinking ship to splinters behind you. Again and again you fall beneath the waves; and again and again you kick back towards the surface, gasping for breath. And as your strength begins to fail you, and the ocean begins to swallow you for the final time, at the edge of your hearing comes a whispered voice: “Yok'anao tem!”
Behold the beginning! Far above you, the clouds part as a flash of light splits the heavens. Faster than a diving falcon, a speck of blinding golden light descends - becomes a blurred streak of lightning - becomes a shape - becomes a winged figure - and breaks the surface of the ocean, enfolding you in its wings and dragging you to the surface. As you cough seawater from your half-drowned lungs, the angel carries you in its arms across the furious ocean, placing you at last upon a piece of floating debris. It speaks again - and you do not recognise the words, but the meaning is somehow clear: "Rest, my child. It is not yet your time to go. Forgive me, that I could not save the others - perhaps you shall understand some day." And the storm fades into a deeper sleep. An eternity passes in dreamless silence, and then you feel a gust of wind, carrying a harsh and dry sand with it. The sun beats down upon you and your companions, and the salt crunches under your boots as you trudge towards the spiraling wall of wind. Again, the voice whispers: “Yok'anao ng!”
Behold the end! You turn to your companions - fewer, far fewer than had begun this doomed journey - each clad, like you, in the colours of the divided sun. You are close enough now to the stormwall that you can almost feel tendrils of its deadly power reaching out to tear away your soul. Almost. "This is it. We're close enough", you hear yourself say. "Strike camp. Sunset is hours away." You erect your tattered and sunbleached tents there, which you have dragged by makeshift sled for the past four days. It is perhaps a mercy, you find yourself thinking, that you had killed the last of the mules before approaching so close to the maddening tempest that paints the sky with its sickly iridescence. You drink the last of your water, and eat the last of your meagre rations in silence - for what is there to be said now, upon your day of reckoning? As the sun begins to set, you lead your companions in prayer, lifting your thirst-cracked voices to speak the Tongue of the Divine: Telao ‘aza’a, ‘azahdem, ‘az’am’atem, yok’athao wd-azil’ash
Thou who art the First God, the Rightful God, the Broken God, hear our prayer Telao sha’a, sha-ahdem, sha’am’atem, yok’athao wd-azil’ash
Thou who art the First Sun, the Rightful Sun, the Broken Sun, hear our prayer Telao aoma’a, aomahdem, aom’am’atem, yok’athao wd-azil’ash
Thou who art the First Will, the Rightful Will, the Broken Will, hear our prayer Telao bel-amer, telao tem m’a-ozlegesh, telao k’a-’azim, yok’athao wd-azil’ash
Thou who art our lord and commander, thou who art the source of all creation, thou who art the soul of the divine, hear our prayer The power is palpable. You lift your eyes to the horizon, and see the sun dipping below the shattered mountains. You begin the oration, switching to the common tongue for the sake of your companions, trusting in your serpentine tutors insistence that it is not the resonance of the words but the Purity of Intent which matters: "Open is the Gate of the Setting Sun: Unbarred is the Path of Yrilu. I stand between Day and Night, at the point of balance; I become the Pivot about which the stars turn. I who am living, do call out to the watchful dead." Your companions raise their voices in reply: "We who are living give voice to the dead" You trace the star in the air before you, the force of your will and the pressure of the building magic leaving shimmering lines in the air: "Qar, Anhydra, Var'akha; Zelek, Mar'a, Kolyara" And your companions reply: "Six are the Voices, Six the Gates, Six the Keys" You focus your mind, and for a second the wind seems to fall silent as you utter that most final and fatal oath: "By the Blood of the Azoth and the Dead of Tchokayahattak; by the Dragons Beyond and my Immaculate Will - the storm shall part before me, and I shall return, bearing truth!” And your companions reply: “It is witnessed, it is done” The storm roars about you once more, building to a crescendo - and you walk forward without fear into the killing winds. “Yok’anao! Wdng levek wdtem!”
Behold! My end is my beginning! And you wake with a start.
Visions in Lith Kala
Nikol - A Game of Questions II
Q: What does it mean to 'Behold the Face of the King'?
A: To understand the nature of reality and what rules it
Q: What is it about the nature of reality which the Paragons learned which drove them to swear the Oath of Night?
A: Sentience is an aberration.
Q: What do you want from me?
A: To understand you.
Q: What do you want to change about existence?
A: That we are bound, limited, and imprisoned within.
Q: What was your level of influence over the Paragons?
A: They acted of their own free will. We provided information, limited in certain ways, but not direction or expectation of how they would act. They acted on their will, not ours.
Eibhleann - The Riddle of the Willow-Bound King
“You shall come to me dressed in robes that have never been touched by needle or thread, bringing the moon sealed in a clay vessel, and you shall thrice speak my true name - which I cannot tell you.”
Aurelia - the Bliss of Ignorance
In your dreams you find yourself climbing a spiral staircase that runs around the edge of a great ruined tower. The wind howls around you, flurries of snow and ice pelting you and blinding your eyes - which is at times merciful, sparing you from looking downward - but you press on, knowing that there is no turning back now. Only onward, only upward.
You reach the top of the stairs, and find at the apex of the tower a stone shrine, hexagonal in form, with an iron door set into each wall. Each door is engraved with images of dragons and stars, and writing in some ancient pictographic script which you do not recognise.
The words and gestures come easy to your mind; by word and by will, you open the doors:
Qar. Anhydra. Var’akha. Zelek. Mar’a. Kolyara.
Six are the Voices.
Six are the Gates.
Six are the Keys.
The doors slide open, and a brilliant light shines out from within. For a moment it is overwhelming in its intensity, and you reel back despite yourself; but then the light seems to soften slightly, and you become able to gaze upon it. Within the chamber you see a figure made entirely of light; humanoid in form, with great feathered wings, they stand a full head taller than you. Their face is vaguely canine, and their body covered in fur; at their belt they carry a great sword of light, and upon one shoulder they wear a pauldron in the form of a lion’s head. Their voice is soft, breathy, and almost musical; there is something intensely comforting about their presence.
“I am that which you have ever sought. The unbegotten source from which was kindled the flame of the universe. The final ember of the world-that-could-have-been that has been kept alight across all these aeons of chaos and darkness. I am the first, the last, the all and the none: I am Aza, I am Cthos; I am Azoth and Alkahest; and I am Ka’azim, Soul of the Divine”
“You have traveled far to find me, Aurelia Dawnbringer; and it pains my heart to say that you shall surely travel to the very ends of the earth in time. But for now, I grant you peace and my blessing. Be here, be here with me, and rest. Soon there will come a time of war and bloodshed, a time of fire and purification, a time in which I will call upon you to become the instrument of my will - to lead those who stray back unto the fold, and to burn out all that is corrupt within my church. But for now - I grant your mind rest and release. Will you grant me this?”
Unmoved, you draw your sword. The angel seems taken aback for a moment; then a decidedly un-angelic smirk forms upon its face.
“A little too much perhaps. Maybe we underestimated you. Many would simply accept the image of that which they hoped to be true as if it were in and of itself true. We shall take our leave; but we shall speak again.”
You swing - and with a blast of cold air, the angel of light crumbles into dust and scatters to the winds. And as the dream begins to fade, you hear a human voice: "I cannot stay for long. This is it's dream, not either of ours. You have questions, I'm sure."
"The entity that brought you here was Goldentongue. It is also, after a fashion, Kassin."
"Theophana did not lie; nor was she fooled. Where she erred, it was only from her lack of knowledge; she was at least half-right in all that she preached. The rot set in only after her death, when minds easier to manipulate began to confuse the symbol with that which it indicated. They saw only that which they wanted to see."
"My name was Isabella, as you have probably guessed by now. I was one of Kassin's faithful. I suppose I still am. I did not know the truth until the final days of my life - you seem to have caught on far faster than I."
"Be alert to its wiles. Trust nothing that seems too good to be true, or too terrible to be false. It is both much stronger, and much weaker than you know. I will guide you, if I can."
Teagan - The Subtlety of Chains II
In your dreams, you find yourself standing above a great loom, on which are arrayed myriad threads of brilliant light. Far below, you see that same arachnoid form that you glimpsed in the cave, fashioned of marble and brass, shot through by veins of silky darkness. Sha'asek, the Spider of Fate, walking gently across the strands of the wyrd as infinite possibilities stretch across the loom. It moves silently and unseen, its purpose and position impossible to fathom, each step treading the thrumming lines between tyrannical law and desolate chaos. Ancient and patient, it spins no webs of its own, but merely tends to the paths that others have made. When it hunts, its prey are caught in the webs that they themselves have woven.
Your vision shifts to the threads across which Sha'asek treads, and it is there that you glimpse another figure. It, too, is composed of the same marble and brass as the great spider, but it is corroded and stained with soot. At first glance it appears akin to a statue of a winged centaur, damaged and missing its left hand; its marble countenance was perhaps once beautiful, but the right side of its head is cracked and ruined. Your gaze rests on it for only a moment - when suddenly it turns its head towards you, and opens its one remaining eye, which blazes with a terrible red light. You feel a tightening sensation around your chest, as if chains were wrapping themselves around you, and then a voice:
"I am the End of Empires, that was by blood and tears brought into this world before the ice departed. The sword that you carry was destined for another; and yet it now serves you. In taking up the sword, you take up its purpose and its burden. Power begets power; yet order must inevitably crumble into chaos so that a new order may emerge in its place. Awaken that which sleeps beneath the woods. Break the chains that bind the many and the meek. Topple the thrones of the few and the mighty. Burn it all - or stand aside and let another take up your burden."
And yet you refuse. Perhaps this cycle, too, is just one more chain to break.
There is a movement across the threads, and you see two other cloaked and hooded figures moving towards the centaur; they knee in supplication before it, each holding up a weapon towards the centaur: a bow, and a wooden staff. The centaur rears up, spreading its wings, and the light from its eye blazes into a great inferno, engulfing everything in its incredible radiance. The chains about your body fall away, and you feel an intoxicating rush of power, as if anything might be possible. There is a path before you, by which you could remake the world - if you chose to take it. But the price that you must pay for that power will only be known in retrospect.
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