Investigator in Left in the Dark | World Anvil

Investigator

Just as the suspect is leaving, sure they’ve gotten away with it, you stop them and say, “just one more thing,” and ask the difficult question. You see the bead of sweat on their neck, the twitch of a nostril, the flicker of an eye, and it speaks volumes to you about their guilt. A room is just as telling as a suspect. A misplaced hair, a smudge of ash, the angle of a piece of furniture—these things tell you whole stories.  

You might not be a police investigator or a private eye; you might just as easily work for a corporation, or you could be something entirely apart, such as a werewolf who literally sniffs out the opposition.

 

Investigator Talent


Requirement: Perception and Intelligence 2 or higher  

You’re a skilled detective.

 

Novice: You have an almost preternatural talent for finding and evaluating evidence. You can always make a roll to unlock a lead, even if you don’t have a primary or tangential focus relevant to the investigation (see Chapter 2 for investigation rules).
Journeyman: The real skill with being a great investigator isn’t in finding clues—it’s using them. You may use the Intuition stunt for 1 SP rather than the usual 2. Furthermore, if you have the primary focus required to unlock a lead, add +1 to your roll when testing with it to do so..
Master: When all the evidence is gathered, you only need a flash of inspiration to put it together and find the solution. You can use the Breakthrough stunt for only 3 SP, rather than the usual 5.


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