Investigator
You might not be a police investigator or a private eye; you might just as easily work for a corporation, or you could be something entirely apart, such as a werewolf who literally sniffs out the opposition.
Investigator Talent
Requirement: Perception and Intelligence 2 or higher
You’re a skilled detective.
Novice: You have an almost preternatural talent for finding and evaluating evidence. You can always make a roll to unlock a lead, even if you don’t have a primary or tangential focus relevant to the investigation (see Chapter 2 for investigation rules).
Journeyman: The real skill with being a great investigator isn’t in finding clues—it’s using them. You may use the Intuition stunt for 1 SP rather than the usual 2. Furthermore, if you have the primary focus required to unlock a lead, add +1 to your roll when testing with it to do so..
Master: When all the evidence is gathered, you only need a flash of inspiration to put it together and find the solution. You can use the Breakthrough stunt for only 3 SP, rather than the usual 5.
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