Agent in Left in the Dark | World Anvil

Agent

You hide in plain sight; you deal in secrets. You work undercover and make few friends, and lying is second nature to you. You might have been in place for years, even gaining authority in the group you were supposed to subvert, or starting a family.  

You don’t have to be a government Agent. You might work for an organised crime family, infiltrating a rival organisation, or you might be a lone maverick infiltrating the agents of the French Terror to rescue aristocrats. You might be a vampire posing as a human, or an alien android infiltrating humanity. You are not who they think you are. You may not even be who you think you are.

 

Agent Talent


Requirement: Perception 2 or higher and the Perception (Empathy) and Communication (Deception) focuses.  

You’re a spy.

 

Novice: You build your life on lies, and it becomes second nature to you. You can cover up for yourself when you’re caught out in a lie. If you fail a Communication (Deception) test, you can re-roll it, but you must keep the result of the second roll.
Journeyman: You are as uncannily adept at seeing through deception as you are at lying. When you use the Read the Room stunt, add +3 to your Perception (Empathy) roll when the stunt is opposed.
Master: You are an extremely competent agent. You gain two of the following focuses if you don’t have them already: Communication (Disguise), Communication (Investigation), Dexterity (Sabotage), Dexterity (Stealth), Intelligence (Cryptography), and Intelligence (Security). If you already have all these, pick two and add +1 to all rolls made using them.


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