Agent
You don’t have to be a government Agent. You might work for an organised crime family, infiltrating a rival organisation, or you might be a lone maverick infiltrating the agents of the French Terror to rescue aristocrats. You might be a vampire posing as a human, or an alien android infiltrating humanity. You are not who they think you are. You may not even be who you think you are.
Agent Talent
Requirement: Perception 2 or higher and the Perception (Empathy) and Communication (Deception) focuses.
You’re a spy.
Novice: You build your life on lies, and it becomes second nature to you. You can cover up for yourself when you’re caught out in a lie. If you fail a Communication (Deception) test, you can re-roll it, but you must keep the result of the second roll.
Journeyman: You are as uncannily adept at seeing through deception as you are at lying. When you use the Read the Room stunt, add +3 to your Perception (Empathy) roll when the stunt is opposed.
Master: You are an extremely competent agent. You gain two of the following focuses if you don’t have them already: Communication (Disguise), Communication (Investigation), Dexterity (Sabotage), Dexterity (Stealth), Intelligence (Cryptography), and Intelligence (Security). If you already have all these, pick two and add +1 to all rolls made using them.
Comments