Abilities
Your character is defined by nine abilities: Accuracy, Communication, Constitution, Dexterity, Fighting, Intelligence, Perception, Strength, and Willpower. Taken together these abilities map out your character’s strengths and weaknesses.
• Accuracy represents your character’s physical precision and skill with finesse and ranged weapons, such as bows and rapiers.
• Communication covers your character’s social skills, personal interactions, and ability to deal with others.
• Constitution is your character’s fortitude and resistance to harm.
• Dexterity encompasses your character’s agility, hand-eye coordination, and quickness.
• Fighting is your skill at combat with heavier weapons, such as axes and spears.
• Intelligence is a measure of your character’s smarts, knowledge, and education.
• Perception covers all the senses and the ability to interpret sensory data.
• Strength is your character’s physical prowess.
• Willpower encompasses mental toughness, discipline, and confidence.
Your character’s abilities start at 0 and you get ten advancements to increase them. Each advancement you spend raises an ability by 1, but no ability can be greater than 3 (At the start). You must spend all ten advancements. Races and backgrounds then modify these starting ratings as normal.
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