Créatures importées par les Saxons

Nihtgenga

Nihtgenga (“night-goers”) is the generic Saxon term for all monsters and children of darkness. A nihtgenga might be a thyrs or a werwulf, or a band of goblins or faeries. Spirits of the unquiet dead are especially feared.

Ents

The giants, a pre-human race exiled to the lands beyond the four seas. Some also remain deep in the earth, in mountains or glaciers, or underwater. They are enemies of the gods. especially Thunor. Ents vary greatly in size and abilities. Some are older and craftier than gods, and some are dumber than oxen. Some are no bigger than oaks ; others are so huge that they fill the sky.

Gast, Ellorgast, Orcneas, Scinn

Various spirits, ghosts and other disembodied phantasms. Ghosts and their ilk are greatly feared by the Saxons, who prefer an enemy who dies when hit with a sword, or at least takes wounds!

Scucca, Death-scucca, Beorg-scucca

A shambling bloated corpse, shedding maggots, its skin mottled with bruises and pooled blood. Death-scucca are undead bodies that roam the countryside, while beorg-scucca haunt barrow mounds and graveyards. Why a man becomes a scucca is unknown, but berserks, the unavenged, and the scucca-slain are prone to rise again. Superstitious ceorls may behead such persons before burial, or plant ash stakes through their limbs and chests.

Thyrs

A manlike troll. It walks stooped over, its hands nearly dragging on the ground. Lank hair surrounds its face; its eyes are solid black, and tusks jut from its jaws. Its fingers are tipped with claws that can shred chainmail. It is fast. Many thegns have been killed by thyrs they never saw coming. The thyrs feasts on human flesh when it can, or raids livestock. It normally roams by night, sleeping in a cave or underwater by day.

Werwulf

A man who can change his shape to that of a wolf. He may be a berserk, or he may own a magical wolfskin activated by a spell. Some men can take the forms of bears or boars, rather than wolves. In any case, transformed men have human cunning and animal appetites, and may be protected from normal weapons by their magic. A werwulf is a better hunter than either wolf or man, and better at avoiding hunters, too. His bite spreads terrible sickness, but does not pass on the curse, unlike Hollywood's werewolves.