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Lavrica

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After millennia of of turmoil and politicking on the grand continent of Unhane, explorers from this old world have made a startling discovery: an entire previously unknown continent just ripe for opportunity. After a few decades of tentative exploration on this newly-dubbed continent of Lavrica, the nations of Unhane have begun sending colonists in earnest, hoping to stake meaningful claims on these profitable, undeveloped lands.   Most settlers in the colonial lands were small farmers, but other industries developed within a few decades as varied as the settlements. Cash crops included devil weed, thistledown, and wheat. Extraction industries grew up in furs, fishing and lumber. Manufacturers produced rum and ships, and by the M1.103, Lavricans were producing one-seventh of the world's iron supply. Cities eventually dotted the Lavrican eastern coast to support local economies and serve as trade hubs. As coastal land grew more expensive, colonists eventually began pushing west.   Presently, much of the Midwest has been settled. However, government over these lands is difficult due to the distance from ordered civilization and subsequent lack of infrastructure. This has led to the colloquialism of the "Wild" West being given to these lands. Crime and gangs are rampant, and civilization is scattered at best. In order to address this, several nations have agreed to establish a railroad throughout the territory. Known as the Free Passage Railway, this system of tracks and engines will aim to link the scattered towns of the west and bring order to a chaotic territory.

Campaigns

Colonizing Lavrica

Dungeons & Dragons 5e

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