Reactive Shift
The DM
Reactive Shift
4-level Transmutation
Casting Time: Special
Range/Area: Self
Components: Somatic Material
Materials: A lodestone worth at least 20 gold, which the spell consumes
Duration: Instantaneous
You may choose to cast this spell immediately after you and at least three other creatures roll initiative, as long as your initiative roll is at least 20.
Choose a number of creatures that you can see, up to your proficiency bonus plus your spellcasting ability modifier. Creatures that haven't rolled initiative are unaffected by this spell. You warp time around the chosen creatures, forcing them to react in a different order. An unwilling creature may make an Intelligence saving throw, remaining unaffected on a success.
For each affected creature, roll 1d6 and either add or subtract (your choice) the result from the creature's initiative score.
At higher levels: When you cast this spell at 6th level or higher, it doesn't consume its material component. When you cast this spell at 8th level or higher, you may choose the number rolled for each affected creature. Available for: Artificer, Wizard
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