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Halo of Rejuvenation

The DM

Halo of Rejuvenation

2-level Evocation

Casting Time: 1 Bonus Action
Range/Area: 30 feet
Components: Verbal Somatic
Duration: Concentration, up to 1 minute
A small circle of blue light appears over the head of a creature of your choice within range and lasts for the duration. When the halo first appears, that creature regains a number of hit points equal to 1d6 + your spellcasting ability modifier. Additionally, while the halo remains above that creature's head, it regains an additional 1d6 hit points at the end of each of its turns. As a bonus action, you can move the halo of rejuvenation to another creature, which must be within 20 feet of the first target. This spell has no effect on undead or constructs.
At higher levels: When you cast this spell using a spell slot of 3rd level or higher, the initial healing increases by 1d6 for each slot level above 2nd. When you cast this spell using a spell slot of 5th level or higher, the amount a creature heals at the end of each of its turns increases to 2d6.
Available for: Cleric, Druid, Ranger

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