Ability Scores and Modifiers
Each o f a creature’s abilities has a score, a number that
defines the magnitude o f that ability. An ability score
is not just a measure o f innate capabilities, but also
encompasses a creature’s training and competence in
activities related to that ability.
A score o f 10 or 11 is the normal human average, but
adventurers and many m onsters are a cut above average
in most abilities. A score o f 18 is the highest that a
person usually reaches. Adventurers can have scores
as high as 20, and monsters and divine beings can have
scores as high as 30.
Each ability also has a modifier, derived from the
score and ranging from 5 (for an ability score o f 1) to
+10 (for a score o f 30). The Ability Scores and Modifiers
table notes the ability modifiers for the range o f possible
ability scores, from 1 to 30.
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