Chosen of Velsharoon in Land of M'Kal | World Anvil

Chosen of Velsharoon

Chosen of Velsharoon Creating a Chosen of Velsharoon “Chosen of Velsharoon” is a +4 template that can be added to any humanoid or intelligent undead. A Chosen of Velsharoon uses all the base character’s statistics and special abilities except as noted. A Chosen of Velsharoon only has its power at the will of Velsharoon; should the Archmage of Necromancy decide to remove Chosen status from a character, he or she reverts to their old abilities. In one of his few un-selfish acts before he went back to his research the arch mage of necromancy appointed a lieutenant to organize and reward Faeruinian worshipers. The Chosen of Velsharoon has the following abilities: SU: Exalted research; the chosen may grant a bonus to particularly devout necromantic researchers. The chosen can only help as many researchers as her intelligence bonus. Researchers gain the following benefits: +2 Intelligence, +2 Knowledge (Arcana), +2 Heal (primarily for the anatomy knowledge) and most importantly a permanent non-detection spell cast by Velsharoon himself. SU: Enhance undead; when the chosen is involved in the creation of undead that specific undead gains the following benefits: +4 AC, +2 HD, +4 Int and the ability to evolve and gain power when they kill clerics of Cyric, Jergal and Kelemvor. (How far they can evolve is left to each GM) Special Qualities: The Chosen Velsharoon retains all their special qualities. Bonus spell like abilities (Sp): At will- Detect Living, Death Knell 5/day – Protection from Good, Anti life shell 3/day – Slay Living, Create Greater Undead 1/day – Blasphemy Immunities (Ex): A Chosen of the Velsharoon is immune to Poison, Disease and Holy Water. 10 resistances to elemental attacks from acid, cold, fire (heat) and electricity. He or she is also immune to aging, does not age, and is effectively immortal. If undead, the Chosen is immune to turning. Damage reduction: 5 / Holy Immune to Mind Affecting Abilities Skills: +4 Knowledge (Arcana), +4 Heal (primarily for the anatomy knowledge). Abilities: +8 Int, +4 Wis, +2 Chr. Alignment: Always Evil

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