Chosen of Talos in Land of M'Kal | World Anvil

Chosen of Talos

Chosen of Talos Chosen of Talos have the very essance of Destruction in them, they live out only to invoke Chaos and Destruction across everywhere they walk, inspiring fear at those who dare speak against the Storm Lord, and admire by those who follow it, The Aura around a Chosen always seems static, and electrical energies seems to charge around him. Creating a Chosen of Talos “Chosen of Talos” is a template that can be added to any humanoid creature. A Chosen of Talos, uses the character’s statistics and special abilities except as noted here. A Chosen of Talos only has its power at the will of Talos; should the Storm Lord decide to remove the Chosen status from the character, he reverts to his normal abilities. Their no Knowledge on how many Chosens one can exist, but most likly only those with the most destructive of effect can be potential one’s. Special Qualities: A Chosen of Talos retains all special qualities of the character and also gains the following. Bonus Spells (Sp): Constant- Endure Elements (acid, cold, fire, sonic), Fly, At will-Obscuring Mist, Call Lightning. 3/day-Lightning Bolt, Control Winds 1/day- Ice Storm, Whirlwind, Earthquake, Control Weather, Storm Rage 1/month-Storm of Vengeance. Immunities (Ex): A Chosen of Talos is immune to aging and does not age. Bonuses still accrue, the Chosen still dies when his time is up. Chosen of Talos are also immune to all forms of electricity. Spell Immunity: A Chosen of Talos is Immune to Destruction Spell. The Destoryer Rage: A Chosen of Talos gain special Rage, that works while in the area of a fierce Storm, A Chosen of Talos who Rage in a Storm gain powers that god-given, his body becomes quick as lightning, his hands become strong as a thunder strike, and his body become more resistent then usual, gaining +4 AC, +6 Strength, +6 Constitution,, 2d6 Electrical Damage while Unarmed, and /10 Against Bludgeoning, Slashing and Piercing Damage, after Rage wears off, A Chosen cannot Cast a spells of any sorts due to the sacrfice of letting divine to be channeled at him, and the energy that was drained while raging. Saves: Same as character. Abilities: Increase from character as follows: Str +4, Con +4, Wis +2. Skills: Intimidate and Taunt are class skills, regardless of the character’s class. Feats: (You gain these feats automaticly without meeting their prerequisites) Toughness, Great Fortitude. Challenge Rating: Same as character +5. Alignment: Always CE.

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