Chosen of Selune in Land of M'Kal | World Anvil

Chosen of Selune

Chosen of Selune CHOSEN OF Selune “Chosen of Selune” is a template that can be added to any humanoid creature (referred to hereafter as the “character”). A Chosen of Selune uses the character’s statistics and special abilities except as noted here. A Chosen of Selune has its power at the will of Selune, should the Moon Goddess decide to remove Chosen status from the character, it reverts back to its original abilities. Immunities (Ex): The Chosen of Selune are immune to aging effects and do not physically age. Aging bonuses still accrue, and the Chosen still dies of old age when his/her time is up. Special Qualities: Chosen of Selune retain all their special qualities. Spell Immunity (Su): The chosen is immune to all these spells as if he/she were constantly protected by a spell immunity spell. *Cause fear *Calm emotions *Hold person *Orders wrath *Dispel chaos *Disintegrate *Dictum *Binding *Power word: Kill Bonus Spells (Sp): Constant—Protection from Evil, Freedom of Movement, Comprehend Languages. At will—Dancing Lights, Protection from Law. 5/day–Cat’s Grace, Calm Emotions, Suggestion. 3/day—Tongues, Moon Blade, Flame Strike 1/day—Moonfire. Shooting Stars: This spell when cast creates a violent turbulence in the air above the area of effect, from which a number of fiery-orange, electrically-charged miniature fireballs erupt and shower onto the ground. Within the area of effect, all creatures suffer 8d10 points of combined fire and electrical damage. A successful Dex. save (DC25) indicates half damage. The area of effect is a 60′ radius spread, in a range of 120 yards. In addition, four large shooting stars materialize within the area of effect. The chosen can individually target these at specific creatures. Each star causes 48 points of damae on impact (no saving throw allowed). Any creature withi 10 feet of impact suffers 24 points of fire damage. A successful Dex. save (DC25) indicated half damage. This High Divine Magic ability may be used twice a week. (Sorcerers or Clerics can only use this special ability.) Celestial Army: This spell is only to be cast when peoples lives are threatened, or a Chosen of Selune chooses to use this in defense. This spell summons a host of beings from the upper planes who will fight on the side of the chosen. Roll 1d10 and refer to the list below to determine the type and number of beings summoned. 1. 1-3 Astral Devas 2. 1 Solar 3. 3-18 Hound Archons 4. 1-6 Trumpet Archons 5. 5-20 Avoral 6. 1 Celestial Lammasu 7. 1-3 Lillends 8. 2-20 Ghaele Eladrin 9. 2 Planetars 10. 2 Copper Dragons, 2 Bronze Dragons, 2 Silver Dragons and 1 Gold Dragon (all are great wyrms) The summoned creatures will serve until the enemy is defeated or until they are slain. Slain creatures vanish and return to their home plane. This High Magic ability is usable 1 time a season. (or 4 times a year). (Bards, Clerics, Sorcerers, and fighters can use this special ability). Wrath of Selune (Su): During the new moon, Chosen of Selune are expected to hit the Church of Shar hard. High Clergy are expected to perform the Conjuring of the 2nd moon, to call upon the shards, to lead the assault on Shar. To aid them in their task, during this time they are granted the ability to use Teleport without error at will, as will as Finger of Death once per night at her own caster level. The Chosen also receives dark vision 60’. Saves: +3 to all saves Feats: Epic Leadership Skills: Automatic +5 misc. bonus to Diplomacy and Knowledge Religion Abilities: 1. Wisdom + 4, Charisma + 4 a. Fighter class receives an additional +4 to strength (doesn’t stack with cleric, Bard, or Sorcerer class). b. Cleric class receives an additional +2 to wisdom and charisma (doesn’t stack with fighter, Bard, or Sorcerer class). c. Bard class receives an additional +4 to charisma (Doesn’t stack with cleric, sorcerer, or fighter classes). d. Sorcerer class receives a +4 to intelligence (Doesn’t stack with cleric, fighter, or bard class). e. If your character has multi-classed take the higher ranking class to determine your class bonus. (Ex. 11th bard / 5th level cleric, since the bard class is higher you are required to take it) f. (If you have any of these following classes as one or more of your prestige classes then you also receive an additional +2 to wisdom: Silver Star, Divine Emissary, Hierophant, Divine Champion). Climate/Terrain: Same as the character. Organization: Same as the character. Challenge Rating: Same as the character +4. Alignment: Same as the character. Treasure: Same as the character. Advancement: Same as the character

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