Chosen of Haela Brightaxe in Land of M'Kal | World Anvil

Chosen of Haela Brightaxe

Chosen of Haela Brightaxe Also known as The Lord/Lady of the Fray its a template that can be added to any Dwarf. A Chosen of Haela Brightaxe uses the character’s statistics and special abilities except as noted below. BONUS SPELLS (Sp): Constant~~ Magic weapon, Entropic shield, Magic Vestments. At will~~ Protection from elements, Glyph of warding. 5/day:~~ Stone Tell, Break Enchantment. 3/day~~ Blade Barrier, Protection from spells. 1/day~~ Power word Kill, Summon Monster 9. Immunities (Ex): The Chosen is immune to poisons of all kinds and recieves a +2 bonus against saves from enchantment spells. Haela’s Battle dance (su): The chosen begins a ancient dwarven dance as her foes advance on her. If she faces one or two opponents all their attacks are made at -10 and their damage rolls have a -5 penalty. If she faces three, four or five opponents all their attack rolls are made at -5 and they recieve a -3 to damage rolls. If she faces six, seven or eight opponents all their attacks are at -2 but damage is normal. Any successful attack on the chosen while she is in battle does half damage if she is weilding a weapon. This ability can be used as many times a day equal to her Con modifier + 5, and lasts as long as she continues her battle dance. Haela’s Damage reduction (Ex): The chosen gains DR 10/+5 vs. giants, orcs, goblins, hobgoblins, ogres, bugbears, and other monstrous humanoids in the giantkin and goblinkin subtype. Detect Weapons (Sp): This ability works the same as a detect magic spell except it detects concealed, invisible, and improvised weapons that have been used to harm or carried with intent to harm. This ability works constantly and has a line of sight range. Haela’s battle smile (Su): This ability gives the chosens weapon a threat range of 16-20/x3. This ability can be used as many times a day equal to her total character level. Saves: The character adds + 1 as a bonus to all saving throws. Also a +2 bonus to all saves when actively participating in melee combat. Abilities: Increase from the character as follows: Strength +8, Constitution +4. Skills: Intimidate, Bluff and Sense Motive are class skills, regardless of the character’s class. Feats: (You gain these feats automaticly without meeting their prerequisites) Improved cleave, Bull-headed, Blooded. Climate/Terrain: Same as the character. Organization: Same as the character, But must be a devoted follower of Haela Brightaxe. Challenge Rating: Same as the character +4. Alignment: CG, CN, Treasure: Same as the character. Advancement: Same as the charactern

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