Chosen of Deneir in Land of M'Kal | World Anvil

Chosen of Deneir

Chosen of Deneir The Chosen of Deneir are scholars and researchers, and they are in love with the study of art, writing, and literature. Hand-picked by the god of glyphs and literature, the Chosen are reclusive, preferring the world of books and lore to interacting with people. When they encounter others with the same interests as their own, they become animated, and even argumentative, but tend toward pacifism even in the face of great danger. The Chosen of Deneir appear no different than other creatures of their type. Creating a Chosen of Deneir Chosen of Deneir is a template that can be added to any humanoid creature (referred to hereafter as the “character”) that has at least one level of the cleric class and has chosen Deneir as his deity. A Chosen of Deneir uses all of the character’s statistics and special abilities except as noted here. A Chosen of Deneir has its power only at the will of Deneir; should he decide to remove Chosen of Deneir status from the character, he reverts to his original abilities. Normally there is only one Chosen of Deneir at a time, and when the current one grows old, he finds a student to whom he can pass the mantle of duty. Special Attacks: A Chosen of Deneir retains all of the special attacks of the character and also gains the following. Advanced Turning (Su): If the Chosen of Deneir makes a melee touch attack with his holy symbol against an undead creature, he can automatically use a turn undead attempt that round against that undead (affecting only that undead and no others nearby). This attempt counts as a use of the character’s turn attempts for the day. He gains a +4 sacred bonus to his turning check and turning damage with this attack. Brand of Deneir (Su): By calling upon the holy power of Deneir and pressing his holy symbol to the forehead of an evil creature (a melee touch attack that provokes an attack of opportunity), the Chosen of Deneir can permanently brand the target with Deneir’s symbol. This magical brand cannot be healed, but it can be dispelled. Any good-aligned person that sees the brand immediately knows that the bearer is evil and the viewer’s attitude shifts one category toward hostile where appropriate. Spell-like Abilities: The Chosen of Deneir has access to the following spell-like abilities, which function at a caster level equal to the Chosen of Deneir’s character level. These are used 1/day: antipathy, daze, detect lies, detect thoughts, dominate person, enthrall, mass suggestion, mind blank, Rary’s telepathic bond, sending, shield other, suggestion. Special Qualities: A Chosen of Deneir retains all of the special qualities of the character and also gains the following. Song of Deneir (Su): The Chosen of Deneir does not need to prepare his clerical spells. Instead, he mentally reviews a unique magical song called the Song of Deneir, which then places the spell in his mind so that he can immediately cast it. This means that casting a spell in this manner is always at least a full round action. (If it’s less than a full round, it becomes a full round much like a sorcerer casting metamagicked spells. If it’s already a full round or longer, the casting time is unchanged.) The Chosen of Deneir may prepare clerical spells normally. He is still nominally limited to the number of spells per day that he can cast as determined by Table 3-6: The Cleric in the Player’s Handbook. He can cast his normal number of spells per day, but each spell cast beyond this limit risks a powerful headache that leaves him dazed for 1 hour and unable to cast spells above 4th level for a number of weeks equal to the level of the spell that caused the headache. He can avoid the headache by making a Constitution check (DC 18 + spell level + number of spells beyond the limit he has already cast in the past 24 hours). The Tome of Universal Harmony: The Chosen of Deneir is the bearer of The Tome of Universal Harmony, which is the holiest of books of Deneir’s faith and understandable only by his Chosen. The pages of the book are filled with mysterious runes, and over time the Chosen of Deneir can determine the pattern within the text — it depicts the Song of Deneir, which is what gives the Chosen his unusual spellcasting ability. The book is handed from one Chosen of Deneir to the next when the old Chosen of Deneir realizes that his time of death is approaching. Any person other than a Chosen of Deneir who tries to read the book must make a Fortitude save (DC 25) or be knocked unconscious for one hour. Immunities (Ex): The Chosen of Deneir is immune to disease, level draining, negative levels, and poison. Shapechange (Su): The Chosen of Deneir can change into a single animal form partially. This is similar to a lycanthrope’s hybrid form, and it can be only an animal that the Chosen of Deneir has developed an affinity for over time. There is no limit to the amount of time that can be spent in this form, nor to the number of uses per day. The Chosen of Deneir gains the animal’s feats, extraordinary abilities, and its racial skill bonuses when in hybrid form. Languages (Su): Upon becoming a Chosen of Deneir, the character immediately gains knowledge of a number of languages equal to his Intelligence modifier. These languages are lost if the character ever loses his Chosen of Deneir status. Saves: Same as the character. Abilities: Increase from the base creature as follows: +2 Constitution, +2 Intelligence, +2 Wisdom. Skills: Same as the character. All Knowledge skills are class skills for the Chosen of Deneir. Feats: Same as the character. Climate/Terrain: Same as the character. Organization: Same as the character. Challenge Rating: Same as the character +4. Alignment: Same as the character. Treasure: Same as the character. Advancement: Same as the character.

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