Gods of the Republic Myth in Kytheria | World Anvil
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Gods of the Republic

The Republic has a specific pantheon of deities it favors, just as any settlement does. Heroes of the Republic's early days have occasionally made their way into this pantheon, and the Emperor is worshipped throughout the Republic by law. All of this aside, however, the Republic is lenient with conquered territories, allowing them the freedom of worshipping their own gods or ancestors as they see fit, provided they still pay homage to the Emperor on state holidays.

Summary

Dozens of gods find worshippers in the Republic, with more added every decade during Republic expansion. Traders from Hisarlik might set up a small shrine to their deities which attracts local interest, or a small dwarven enclave might draw curious human converts. Within the Republic proper (and Bellaron in particular) there are twelve primary gods worshipped alongside the Emperor, with six in particular drawing most devotion. The other six are more placated than worshipped, but it'll be a sorry citizen indeed who neglects these darker divinities.   Tuzont - The Burnt, the Witch of War, the Collector of the Dead   Tuzont is the primary war deity for then Republic and stands opposite Martus in the pantheon. Though considered by many to be among the darker deities, she reflects the grim realities of war, and almost every soldier says a prayer to her before battle, asking for either safe delivery through the carnage or safe delivery to the halls in the afterlife. Her beautiful umber skin has been blackened by the fires of war and worn with age, yet she is still revered for her cunning and tenacity, making her a favorite of strategos and war waizards alike. Her symbol is a black flame, and both wolves and ravens are associated with her. Superstitious soldiers braid a raven feather into their hair before battle, and she prefers goats for her sacrifice.   Nahl - The Creator, the Green Gardner, the Shining Smith   Nahl governs growing and creation. While outsiders might think that this fiery redheaded goddess oversees the hearth and home as well, these roles are a poor descriptor of Nahl; while motherhood is technically within her purview, she works hard to bend the earth toward nourishing crops and bending metals into useful tools for humanity. One of the few human deities to receive homage from dwarves, Nahl is rumored to have been the daughter of a dwarf and a human long ago, and whether or not this is true she has a wide following among both farmers and metalworkers of all kinds, right up through warmachine designers. The sheer number of warmachines bearing some acknowledgment of her prowess is staggering. A gear with a leaf inside is her symbol, and she is associated with beavers and bees. Most of her followers leave an offering for her on holidays by placing either a bowl of milk or a bowl of oil commonly used for quenching on their doorstep, and she prefers pigs for sacrifice.   Simsek - The Huntress, the Resplendent Cheetah, the Black Arrow   Simsek is the youngest of the primary goddesses, and for those who practice the Tripartite faith she is the last member of the being manifesting as Nahl and Tuzont also. Representing speed and perception, Simsek is beloved by hunters, archers, and cavalry alike; the last two are fairly uncommon in the Republic, but what few exist acknowledge the Huntress of the Gods as their most cherished deity. Like the horse nomads to the east, Simsek has jet-black hair and tanned skin, with depictions of her often including fangs. Simsek is also a favorite of wives whose husbands have wronged them, and her priesthood is not above enacting revenge for women who come to them with serious grievances. Fanged teeth with an arrow in between is her symbol, and she is associated with cheetahs and hawks. Worshippers dedicate the blood of their prey or meat to her with a prayer, and she prefers wild caught deer for sacrifice.   Martus - The Defender, Argent Champion, the Might of the Gods   Martus is a bold and brawny figure beloved by both farmers (for his strength) and soldiers (for his role in defending). Rumored to be the brother of Simsek, Martus is not only the god of architects and engineers who oversee city walls and defensive weaponry, he is also lauded as a protector of the common man, with many a fable about lone defenders of outlying settlements including prayers to Martus for the stamina to see these tasks through to the end. His 'Argent Champion' sobriquet hints at his obscure role as a vanquisher of undead, his hated foes, and as a symbol of virility farmers invoke him for multiple reasons. A crossed hammer and scythe are his symbol, and he is associated with bulls and goats. Spring rituals in his honor often conclude with couples copulating in fields to be planted, and he prefers oxen or steers for sacrifice.   Akili - The Wizard, Radiant Gemstone, The Golden Artificer   Unlike Tuzont or Nahl, Akili is focused on what most humans refer to as 'high magic', involving a Mark. It is said that as a child he was born with two, and is the only human in history to have been born thus, making him the most powerful wizard the world has ever known. He tempered this with a thirst for knowledge, and as an ascended god he oversees arcane science and complements Nahl in the building of warmachines and skyships. While it's mostly wizards and sages who venerate him often, most parents will try to make an offering on the off-chance that he will encourage their children to manifest a Mark. A stylized sun with a lightning bolt through the middle is his symbol, and he is associated with owls and bears. His followers tend to not be superstitious, but still sacrifice birds in his name.   Magnus - The King, the Blazing Sword, Adamant Authority   If there is a deity the Emperor aspires to be like, it is Magnus, the perfect ruler, embodiment of majesty. Though nominally paired with Tuzont, the king does not presume to dictate the queen's role to her, for a wise ruler knows better than to force conformity. Magnus rules with wisdom and guides the gods as a whole while also laying the foundation for civilization; it is he who laid down the first laws of the Republic, so the story goes. All nobles and most citizens pay some homage to him, and his name is invoked first whenever the gods are given praise. He is associated with lions and eagles, and his preferred sacrifice comes in the form of athletes and gladiators who occasionally die in the games held in his honor.

Variations & Mutation

The deities presented here are fluid entities, shifting over time to accommodate ascended mortals or changing ideas. Magnus is a facet of a deity also revered far to the west, but there he is given much less emphasis on ruling and laws and more on wisdom and understanding the world. Numerous other deities are worshipped and there is almost always a holy day for a sect of devout worshippers somewhere in the Republic.

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