Sacrificial Chamber
Unless they are lured to the hallway in front of Fenthaza's Chamber by sounds of battle, four yuan-ti broodguards stand guard in this chamber, one in each corner.
The altar has six niches (one at each end and two on each long side). The human skull in each niche radiates an aura of abjuration magic under the scrutiny of a detect magic spell. If combat ensues here, the skulls start to chant in Abyssal. The skulls stop chanting when they are removed from their niches or when combat ends. Each skull has AC 9, 1 hit point, and immunity to poison and psychic damage. As long as one or more skulls are chanting, all yuan-ti in the room gain the following benefits: Resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks Advantage on saving throws against spells and other magical effects Portcullis
A portcullis seals the entrance to the Prisoner Pits. A bronze lever is set into the wall south of the gate, out of sight of the Pits. Lifting the lever raises the portcullis, and pulling the lever down causes the portcullis to drop. Navigation
The door to the North leads to the Evil Oracle, the portcullis to the East leads to the Prisoner Pits, and the hallway to the West leads to the Main gate straight ahead, as well as Fenthaza's Quarters through the door on the right.
A bloodstained altar stands in the middle of this room. It has shackles bolted to its top and niches carved into its sides. Housed in each niche is a human skull. Grooves run down the altar to gutters on the floor, allowing spilled blood to drain into the walls. Clay urns overflow with wet bones and gore.
Fenthaza routinely sacrifices prisoners on the altar. As they die, their blood drains into the pool in The Fane. A captured character who insults or otherwise annoys Fenthaza might end up here, shackled to the altar.
Chanting Skulls
The altar has six niches (one at each end and two on each long side). The human skull in each niche radiates an aura of abjuration magic under the scrutiny of a detect magic spell. If combat ensues here, the skulls start to chant in Abyssal. The skulls stop chanting when they are removed from their niches or when combat ends. Each skull has AC 9, 1 hit point, and immunity to poison and psychic damage. As long as one or more skulls are chanting, all yuan-ti in the room gain the following benefits: Resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks Advantage on saving throws against spells and other magical effects Portcullis
A portcullis seals the entrance to the Prisoner Pits. A bronze lever is set into the wall south of the gate, out of sight of the Pits. Lifting the lever raises the portcullis, and pulling the lever down causes the portcullis to drop. Navigation
The door to the North leads to the Evil Oracle, the portcullis to the East leads to the Prisoner Pits, and the hallway to the West leads to the Main gate straight ahead, as well as Fenthaza's Quarters through the door on the right.
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