Kir Sabal - Elder's House
Asharra and an elderly female aarakocra servant named Yingmatona (pronounced ying-mah-TOE-nah) live in this grand structure. No other aarakocra ever set foot inside. Mwaxanaré visits occasionally, and only Na is allowed to come and go as he pleases. This building is off-limits to the characters unless they’re invited inside. Trespassing in the Teacher’s home is a horrendous breach of hospitality.
3A. Shrine. The lower floor of the house is a single room. Yingmatona sleeps on a mattress under the stairs. A life-size wooden statue resembling a tabaxi stands opposite the door. Flowers and offerings of food are placed at its feet. The statue is obviously very old and carved in the stylized Chultan manner, so a successful DC 15 Intelligence (Religion) check is needed to recognize it as a depiction of Ubtao as a tabaxi. This realization is automatic if someone already figured it out in the monastery. The walls of the chamber bear faded frescoes of floral designs and — somewhat jarringly — mathematical symbols. A section of floor has collapsed from age. Anything falling through plunges hundreds of feet to the rocks below. 3B. Asharra’s Quarters. The upper floor is decorated with frescoes similar to those on the lower floor. The landing atop the stairs has no windows, being set inside the cliff, but it’s dimly lit by two candles (one at each end of the hallway). The outer room is a library with a single bookcase holding forty-four ancient books. Na likes to come here and read the books, none of which is magical. They cover most areas of knowledge: mathematics, natural philosophy, geography, fabulous creatures, theology, and so forth. All the books predate the Spellplague, so little useful information about Chult can be gleaned from them. The inner room is Asharra’s personal chamber. It contains a comfortable bed, a nightstand, a few books of Chultan poetry, and a wardrobe holding everyday and ceremonial clothing. Under the bed is a small, closed box holding four potions of poison that are easily mistaken for potions of healing. Asharra might resort to these if the characters’ presence in Kir Sabal becomes inconvenient.
3A. Shrine. The lower floor of the house is a single room. Yingmatona sleeps on a mattress under the stairs. A life-size wooden statue resembling a tabaxi stands opposite the door. Flowers and offerings of food are placed at its feet. The statue is obviously very old and carved in the stylized Chultan manner, so a successful DC 15 Intelligence (Religion) check is needed to recognize it as a depiction of Ubtao as a tabaxi. This realization is automatic if someone already figured it out in the monastery. The walls of the chamber bear faded frescoes of floral designs and — somewhat jarringly — mathematical symbols. A section of floor has collapsed from age. Anything falling through plunges hundreds of feet to the rocks below. 3B. Asharra’s Quarters. The upper floor is decorated with frescoes similar to those on the lower floor. The landing atop the stairs has no windows, being set inside the cliff, but it’s dimly lit by two candles (one at each end of the hallway). The outer room is a library with a single bookcase holding forty-four ancient books. Na likes to come here and read the books, none of which is magical. They cover most areas of knowledge: mathematics, natural philosophy, geography, fabulous creatures, theology, and so forth. All the books predate the Spellplague, so little useful information about Chult can be gleaned from them. The inner room is Asharra’s personal chamber. It contains a comfortable bed, a nightstand, a few books of Chultan poetry, and a wardrobe holding everyday and ceremonial clothing. Under the bed is a small, closed box holding four potions of poison that are easily mistaken for potions of healing. Asharra might resort to these if the characters’ presence in Kir Sabal becomes inconvenient.
Type
House
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