Rotten Healing Concoction
Description:
This viscous, green-black fluid bubbles sluggishly inside a bone-capped gourd. The smell is repulsive — a mix of swamp rot and formaldehyde — and a thin film of congealed muck floats on the surface. Crafted by Boneharvesters using questionable preservation methods and necrotic infusions, this concoction mends flesh in unnatural ways, knitting wounds with unsettling speed.Effect:
When consumed, the user immediately regains 5d6 + 5 hit points. However, the rotting alchemy causes a brief systemic shock: the user must succeed on a DC 13 Constitution saving throw or suffer disadvantage on Constitution-based checks and saving throws for 10 minutes due to internal nausea and bile build-up.Visual Cue:
Upon drinking, dark veins briefly spider across the skin before retreating. A cold sweat follows the rapid healing.Crafting DC:
Intelligence (Arcana) or Wisdom (Medicine) check DC 13
Tools Required: Healer’s Kit or Boneharvesting Toolkit
Time Required: 1 hour
Failure Effect:On a failed check, the concoction is still created but spoils within 24 hours, becoming inert and giving no healing effect.
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