Quinn’s Rules and Guidelines in Kuspire | World Anvil
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Quinn’s Rules and Guidelines

Welcome to Kuspire!

Kuspire, a homebrew world of my own invention, is full of rich cultures, fascinating histories, and a whole lot of magic shenanigans. This article should walk you though how to create your character (though you may always reach out to me, the DM) and what is expected of you when it comes to Quinn’s TTRPG games. Unless otherwise stated, these rules apply to any and all games that take place in Kuspire with Quinn as the DM.    

Player Expectations

When playing a cooperative roleplaying game, it is expected for the players and DM to be prepared, engaged, and respectful. This includes, but is not limited to:
  • Arriving on time and prepared to sessions, and alerting the group if you are going to be late/absent in advance (if possible)
  • Having an updated and correct character sheet available during game sessions
  • Keeping an updated character sheet on WorldAnvil for Quinn’s reference (This does not need to include everything, but should include the basics: Name, Pronouns, Race, Class(es), Ability Scores, Proficiencies, Languages, etc. I DO NOT expect a full spell sheet.)
  • Planning one’s combat turn before your initiative arrives
  • Not interrupting other players/the DM out of character
  • Respecting boundaries, content warnings, safety tools, and pronouns (among other things) both in and out of character
  • Discussing concerns with your DM/other players as they arise
I run an open and welcoming table, which means that I have no tolerance for racism, sexism, homophobia, transphobia, anti-Semitism, Islamophobia, or any other form of discrimination. In my games, there is no rape, sexual assault, or abuse perpetuated by or against PCs or NPCs, ever. I reserve the right to remove you from my table if this rule is broken.   Additionally, as your DM, I am expected to:
  • Respect and utilize all safety tools (detailed later in this article)
  • Help solve out of character conflict if it arises
  • Keep an updated wiki so that information is easy to locate
  • Allow each player time to shine over the course of the campaign
If there are other items you think should be added to this list, please feel free to comment on this article or contact Quinn privately.    

Safety Tools

I utilize two specific safety tools in my games: lines and veils and the x-card, each of which are detailed below. Additionally, I am open to talking with any player about the expectations for a campaign, and setting up a different system if they find that more comfortable.   Lines and Veils allow the DM and players to know what topics are and are not allowed within the campaign. A line means that the topic should not be a part of the story in any capacity, such as “there will be no spiders in the campaign”. This means that no spider monsters will be utilized, no spiders can be used as familiars, spiders will not be found within inn rooms, etc. A veil is a topic that can be alluded to, but not directly impact the story, such as not fighting any giant spiders, but there may be one or two spiders that scuttle away in a dusty library.   The X-Card is an easy way for players to immediately stop a particular train that they do not want to explore for whatever reason. During each session, there will be a card in the center of the table with an X on it, which serves as a safeword; if the X-card is touched, the scene comes to an immediate halt and the affected player may choose where the story picks up (or may ask the DM to do so). For online games, this can also be expressed by typing X into the active chat or saying “x-card” over voice.   Safety tools are to be respected at all times by all participants. Consistent failure to do so will result in being removed from the game.

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