Quick Connect Arrowheads
A collection of three different arrowheads that can be attached to any arrow or bolt. The user can spend a bonus action to snap one of the arrowheads onto their existing ammunition prior to using their action to fire. The arrowheads each have unique abilities, can only be used once per day each, and return to the user after the ammo is fired. The arrowheads provide the following benefits:
Talon: This arrowhead is shaped like an eagle's talons. It allows the user to shoot an arrow into a surface 20ft away and pulls the user towards the arrow. This ability allows the wielder to scale tall walls, catch themselves during a fall, or pull themselves closer to a target.
Taser: This arrow is shaped like a multipronged clamp. This attachment allows the user to shoot a target approximately 15ft away. The target must succeed on a Dexterity saving throw (DC 16) or the arrowhead clamps onto their limbs and paralyzes them for two turns, the target also suffers an additional 1D6 lightening damage per turn.
Toxic: This arrowhead is shaped like a poison dart. This allows the user to poison a target 30ft away. The target must succeed on a Constitution saving throw (DC 17) or be knocked unconscious for 30 seconds.
Combined: The user has the opportunity to combine all three arrowheads in one attack. When used this way there are no additional benefits from the arrowheads but if the target is hit, the damage dice is changed from the weapon's original damage dice to a D20. This can only be used once per day and cannot be used if one of the three arrowheads has already been utilized. All three arrowheads are used in this process and cannot be utilized again until the next day, regardless if the attack hits or not.
Talon: This arrowhead is shaped like an eagle's talons. It allows the user to shoot an arrow into a surface 20ft away and pulls the user towards the arrow. This ability allows the wielder to scale tall walls, catch themselves during a fall, or pull themselves closer to a target.
Taser: This arrow is shaped like a multipronged clamp. This attachment allows the user to shoot a target approximately 15ft away. The target must succeed on a Dexterity saving throw (DC 16) or the arrowhead clamps onto their limbs and paralyzes them for two turns, the target also suffers an additional 1D6 lightening damage per turn.
Toxic: This arrowhead is shaped like a poison dart. This allows the user to poison a target 30ft away. The target must succeed on a Constitution saving throw (DC 17) or be knocked unconscious for 30 seconds.
Combined: The user has the opportunity to combine all three arrowheads in one attack. When used this way there are no additional benefits from the arrowheads but if the target is hit, the damage dice is changed from the weapon's original damage dice to a D20. This can only be used once per day and cannot be used if one of the three arrowheads has already been utilized. All three arrowheads are used in this process and cannot be utilized again until the next day, regardless if the attack hits or not.
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