Finite Metals
Focusing less on mundane metalwork, this blacksmith creates armor and shields from rare earth minerals and ores. These pieces may be more expensive than the average ironworks but they offer rare and unique attributes to the more perceptive adventurer. Find something that suits your specific needs!
*** Specialty items upon request, prices may vary.
Materials
Item effects listed below relate to chestplates, smaller armor pieces may not have all the listed benefits.- Tempered Glass: -1AC, +2 to all saving throws, and causes 1D4 piercing damage when struck.
- Iridium: The armor provides +1 AC, immunity to fire, poison, and necrotic, but the metal is brittle. Wearers must roll a raw DC 10 check when they suffer more than 20 bludgening damage. If the roll is less than 10, the armor shatters and bits of metal explode outwards in a 15 ft radius causing 5D12 piercing damage. Everyone in the area of effect must make a Dex save (DC 18).
- Tungsten: +2 to AC, -2 to Dex ability checks and saving throws, -5ft of movement, and disadvantage on stealth checks.
- Tyrian Steel - forged from the concentrated granit dust of Trade City's Lilac Mines. This material offers magical dampening effects. The wearer gains +1 AC, receives half damage from enemy spells, and negative spell effect times are halved. Sadly, they also suffer half the benefit of healing effects from spells and consumables. The time of helpful buffs is also halved.
- Luminite - Cerulean spice infused meteorite ore. This metal offers the wearer +1 on their spell save DC, +1 to spell attack, radiates +5ft of dim blue light, but they suffer a permanent disadvantage on stealth checks and slight of hand checks.
- Sylvan Wardplate - Woven from the skins of Dryads from the forest of Balleiah's Rest, this hardened bark like material provides rare and strange attributes. The armor provides +1 to AC, +2 to survival checks, +2 to nature checks, +2 to medicine checks, but -2 to all Charisma based ability checks. Additionally, upon creating the armor the player must roll on the wild magic table listed below as the Dryad skins create a random permanent magical effect:
Random Magical Effects of Sylvan Warplate | |
1 | The wearer must roll on the 5e wild magic table everytime a spell is cast while wearing this armor |
2 | The armor is engulfed in magical green flames. If struck the attacker takes 1D4 fire damage |
3 | The armor acts as a moodstone and changes color based on the feelings of the wearer |
4 | The armor follows the change of the seasons. It grows 1D4 goodberries in spring, 1lb of honey per day in summer, Adv on stealth checks in the fall, and +1 AC in the winter as the material darkens and hardens. |
5 | The wearer can commune with nature once per day. The wearer can either cast speak with animals or speak with plants once per day. |
6 | The armor excretes a pheramone that attracts wild creatures but smells horrible to civilized races. |
7 | The armor does not appear to change but the character must make a DC 12 Wisdom save at night or lose control of their senses. If they fail they are lulled deep into the woods and succumb to the call of the wilderness. |
8 | The armor is filled with catepillars that turn into butterflies. The armor allows the wearer to use the spell "Chrysalis" once per day. |
9 | The armor smells like decaying wood and grows mushrooms. If the mushrooms are gathered for an entire week they can be turned into a strong poison that can be drunk or lased onto weapons, causing 1D12 poison damage. |
10 | The armor houses a family of bees which the wearer can command once per day. The bees can leave their nest and attack the wearers enemies for 1min causing 1d6 piercing damage per turn. |
*** Specialty items upon request, prices may vary.
- Woven Glass Gambeson - (AC 11 + Dex ) - 3,500 GP
- Luminite Linothorax - (AC 12 + Dex ) - 4,000 GP
- Wardplate Hauberk - (AC 16) Str 13 - 5, 000 GP
- Iridium plated mail - (AC 16) Str 14 - 4,500 GP
- Tyrian Steel full plate - (AC 19) Str 16 - 5,000 GP
- Tungsten Breastplate - (AC 20) Str 17 - 4,500 GP
Shields:
- Insulated Shield - The shield provides +2 to AC as a normal shield would. This shield reduces incoming fire, lightening, and thunder damage by 1D6 - 3,000 GP
- Driftwood Shield - This shield provides +2 AC as a normal shield would. This shield reduces incoming poison, necrotic, and cold damage by 1D6 - 3,000
- Lilac Granite Shield - This shield provides a +3 AC as a +1 magical shield would. It also reduces 1D4 damage from all magical attacks, as well as providing a +1 to all saves - 6,500 GP
Comments