Attendant
7) While in a populated area,
you may find and recruit an NPC
attendant. The Guide will tell you
how you find this person and who
they are. The attendant will stay with
you permanently until you dismiss
their service. You may only have one
attendant at a time.
The attendant is a Fighter-based minion who is played by the Guide. They have 10 hit points and can use the Counter Attack, Wild Attack, and Provoke abilities. The Guide will create the rest of the attendant's characteristics.
The attendant is your ally and a capable apprentice. (The Guide plays as the attendant like any other NPC, but you may give them orders.) They'll run errands for you, assist you in combat, and follow other orders to the best of their ability. But they may choose not follow absurd, suicidal, or morally ruinous orders.
This arrangement is based on mutual respect; your attendant follows you to learn what you know. If you betray your attendant, they may abandon you.
The attendant is a Fighter-based minion who is played by the Guide. They have 10 hit points and can use the Counter Attack, Wild Attack, and Provoke abilities. The Guide will create the rest of the attendant's characteristics.
The attendant is your ally and a capable apprentice. (The Guide plays as the attendant like any other NPC, but you may give them orders.) They'll run errands for you, assist you in combat, and follow other orders to the best of their ability. But they may choose not follow absurd, suicidal, or morally ruinous orders.
This arrangement is based on mutual respect; your attendant follows you to learn what you know. If you betray your attendant, they may abandon you.