Guts
- Nerfed: Strenght from pain: full dmg -> half dmg
- Nerfed: Bloodpool: 1/2 hp -> 1/4hp
- Removed: Savage attacks(race) (for now)
Genji
- Limited: max aantal keer voor parry en warriors shield = dex mod per long rest
- Limited: max aantal keer voor keen eye = wis mod per long rest, requires concentration
- Nerfed: keen eye wis mod to att + dmg -> wis mod - 1
- Buffed: give magic katana + 1
Kuragari
- Changed: Swift Reaction: Starting at 5th level, your base movement speed is increased by 20 feet during your first turn in combat, and you have advantage on initiative rolls. You also deal +2 damage to creatures you go before in initiative order (every turn, not on surprise attacks).
- Changed: Shadow Recovery: The cloak fills you with an ability of restoring. When you deal sneak attack damage to a target in a shadow, darkness or dim light, you gain temporary hit points equal to 1/2 of the sneak attack damage dealt. You don’t gain extra temporary hit points when you increase the damage of a sneak attack, like from a critical hit. You can only use this feature a number of times equal to your wisdom modifier and regain all uses after a long rest.
- Changed: Shadow Step: Starting at 2nd level, you have learned to walk in and out of shadows. While you are in the area of a shadow, dim light or darkness, you can use your bonus action to teleport into another shadow, dim light or dakrness area that you can see within 60 ft. You then have an advantage on the first attack you make before the end of the turn.
After you have used this feature a number of times equal to your wisdom modifier + your proficiency bonus, you must finish a long rest to regain all expended uses.
- Changed: Reaper's Dojigiri: Starting at 1st level, you have been given a special katana from the reaper himself, as proof of your killing prowess. This is a magical melee weapon that deals 1d10 slashing damage and has the finesse property. This weapon is constantly emitting shadows, no matter the light, which allows you to use your Wisdom modifier when making intimidation checks. While wielding this, you can’t be holding any other weapon or a shield, and if you do for more than 6 seconds, that weapon or shield bursts into shadows and is destroyed. You can’t cast any spells while wielding this weapon. If this weapon is destroyed, lost, or wielded by another creature for more than 6 seconds, it will burst into shadows, and reappear after a long rest.
- Changed:Unholy Avoidance: Starting at 3rd level, you have mastered avoiding your opponent’s attacks in battle while you aren’t weighed down. While you are wearing your Cloak of Midnight, you gain an unarmoured AC of 10 + your Dexterity modifier + your Wisdom modifier. Additionally, if your Cloak of Midnight gets damaged, it immediately repairs itself instead of bursting into shadows and reappearing the next time the sun sets.
Azor
- Removed: bloodbond (race)
- Specified: total amount of demons summoned at any time = table contract + summoning together
- Specified: dark contract: summoned lesser demon can be a random shape each time varying between a demon of cr1, cr 1/2 or cr 1/4(alernate of summon lesser demon spell)
- Changed: demon summoned by demon summoning = cr1 or lower -> cr 1-4 on level 8, cr 4-6 on level 10, cr 6-8 on level 12 at random
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