Humans
Humans are ubiquitous on Ansalon. They ruled the continent’s largest empires before the Cataclysm, then were scattered during the devastation that followed. Many humans never resettled after the Cataclysm, joining itinerant and nomadic cultures. Human cities are few and usually small, developed around natural structures that sheltered communities following the Cataclysm.
As a human, you might hail from any corner of Krynn. Below are just a few of the distinct human nations of Ansalon. You might be a member of any of these societies, or you can choose another home to define as you please.
Abanasinia
Several peaceful communities dot the Abanasinia region, including Solace, a village built among the branches of towering Vallenwood trees. In recent years, the theocratic Seekers have risen to power in the region. This power-hungry religion controls the city of Haven and surrounding settlements in the name of vague, fickle deities who condemn the use of magic. The common language spoken is Abanasinian.
The broad plains of the northern Abanasinian peninsula are home to nomadic humans known as Plainsfolk. Divided into several tribes with territories across the region, Plainsfolk are skilled warriors, traders, and collectors of stories that predate the Cataclysm. They are noted for their tawny skin, dark hair, and brown eyes. Most speak a variant of Abanasinian.
Northern & Southern Ergoth
The Cataclysm split the land of Ergoth in two, dividing the remnants of the human empire that once ruled there. On Northern Ergoth, scattered communities claim to be inheritors of the fallen Empire of Ergoth and dwell among the remnants of its cities and fortresses. They are noted for their dark complexion, though it isn’t uncommong for an Ergothian to be fair skinned as well. They typically have dark hair and eyes. These Ergothians enjoy a prosperous peace with the kender enclave of Hylo and the goblins of the arid southern lands, with whom they share their island. Fewer humans make their home on Southern Ergoth, living primarily along the coast and avoiding dangerous groups of ogres and giants. Ergothians speak Ergot and Common.
Solamnia
Once a mighty empire, Solamnia has fallen from the glory it knew. Though Solamnia remains one of the largest and most prosperous nations on the continent, its provinces are self-concerned and prone to squabbling. The land’s once-legendary defenders, the Knights of Solamnia, are much diminished in numbers. Nevertheless, the knights still stand as defenders of the innocent and paragons of honor. Solamnics are pale-skinned folk who tend to be taller than average. There is no standard hair or eye color primarily due to their ancestry. The most common language spoken is Solamnic, while a majority also speak Common.
Tarsis
After the Cataclysm, the verdant plains of southern Ansalon wasted away, becoming the Plains of Dust. Coastlines shifted, and the city of Tarsis found itself a seaport without a sea. In the dry harbor, decrepit remnants of the city’s famed ships list on waves of sand. The rest of the city clings to life as a trade hub for small communities and itinerant bands across the plains. Those who dwell here have adapted their ancestors’ seafaring ways to their current arid environment, becoming hunters, scavengers, and traders.
Other Lands
Estwilde
The fiercely independent human tribes of Estwilde travel the steppes of Qlettaar from the Turbidus Ocean to New Sea. These nomads brook no trespassing on their lands, whether by Solamnics or hobgoblin raiders from the east.
Goodlund
While Goodlund is predominantly inhabited by kender, scattered human tribes wander the Dairly Plains and coasts bordering the Blood Sea of Istar. Many inhabit ancient Istarian ruins, occasionally forced to grapple with half-understood technology and magic from the ancient past.
Icereach
The humans of Icereach live in the frozen south, where they compete with groups of thanoi (walrus-folk) for hunting grounds. They generally have fair skin, light colored hair (often red), and blue eyes. They are noted for their lean builds and typically stand around 6 feet in height. Most speak their own unique language, which outsiders simply call “Ice Folk”.
Khur
The nomadic human tribes of Khur inhabit a harsh, rocky land. These groups have been forcibly united under the local leader Salah-Khan, who allied his people with the Dragon Armies. A robust resistance, centered at the trade hub of Khuri-Khan, opposes the invaders. Khurians are average in height and lean in build. They are noted for their bronze skin, black hair, and dark eyes. Most Khurians speak Khurish, which is a variant of the Istarian tongue and uses its alphabet, in addition to Common.
Neraka
Nerakese men tend to be shorter than the average human, and the women are somewhat taller than average. They tend to have tanned skin and dark hair and eyes. The Nerakese speak Nerakese and Common.
Nordmaar
Most humans of Nordmaar live either in rugged coastal communities to the north or among the nomadic tribes of the south. Both proud groups have strong ties with the people of Solamnia.
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