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PC Archetypes

ArcetypeAdventure RoleNotes
The Prophet The Prophet is chosen by the gods of Light to hear their calling. The Prophet obtains a religious weapon and, using it, retrieves the holy scripture that will return knowledge of the gods to the people. This adventure requires a cleric, for healing during and after combat if nothing else. An NPC is intended to become the shepherd of the people, so the player taking on the role of Prophet need not be purely devoted to taking levels of cleric. This character must be of good moral alignment.
The Leader The Leader is the face of the group. They do the talking in delicate social situations; they negotiate with friends and enemies when appropriate. They are trusted to make many decisions on behalf of the entire party. Any charismatic character with a sense of responsibility can fill this role. The other characters should like and trust them, even if they doesn’t trust themself. It’s unlikely a wizard can fill this role, but many other classes can; a noble or a charismatic fighter would be ideal.
The Rogue The Rogue is usually the jack-of-all-trades. This archetype has a wide array of skills at their disposal. They regularly uses these skills to their own advantage, but they also often uses them to assist the other members of their party. There are certainly times when a character who knows how to sneak, pick locks, and get into places the're not supposed to be can be very handy. Rogues (of course) and Rangers can fit the role very well.
The Sage The Sage is a central character in many fantasy tales. In this adventure, most of the heroes are ignorant of Ansalon’s history, but it is through uncovering and understanding the past that the heroes prevail in particular tasks. The Sage is extremely important to the group’s success throughout the adventure. A wizard, though not required for the Campaign, is certainly useful. Spell support for the party is always extremely helpful, but the role of a Sage could be filled by a master with the sage focus or a rogue with a number of skill points dedicated to various knowledge checks. However, selecting those classes over wizard will lessen the overall combat effectiveness of the group.
Additional ArcetypesAdventure RoleNotes
The Ranger The Ranger is often seen as a dark and stoic warrior. The party relies on the Ranger for their combat abilities and their knowledge of the wilderness and nature when traveling to distant lands. The Ranger archetype is not usually suited to take a leadership role as most rangers prefer not to deal with people in general. Any character with good fighting abilities and survival skills could fill this role. Player characters with the barbarian, fighter, or ranger classes are the most likely candidates to fill this archetype. Monks or Rogues with skill points in survival would also make an interesting choice.
The Mentor The Mentor archetype is a character who teaches by example, is a steadfast friend, and counsels the others using their life experience. The most important aspects of filling this role are loyalty and friendship. Wisdom and old age would also seem to be a requirement, but they are not entirely necessary. Since these are roleplaying attributes, it does not matter what class a person plays. Any player who is willing to support the party as a whole, rather than looking out only for himself, would do well in this role.
The Protector The Protector is the archetype who is always willing to put themselves in harm’s way for the good of the party. They will step into any fight to shield the ones they love. The role of the Protector will most likely be served best by a skilled warrior who can stand at the front of the party in any battle and is able to take a beating. Knights and fighters make the best protectors, although a barbarian could also fill the role.
The Idealist The Idealist archetype is that of the beautiful, gifted, and doomed. This character in the story is fated to fulfill some destiny during the adventure and is willing to give up their life to accomplish this task. The character who takes this role should have some affinity with the noble ideals of the Knights of Solamnia. It will take a huge sacrifice to bring the Knights back together and rally them against the invading Dragonarmies. A knight or warrior affiliated with the Knights would be the most likely candidate for this role, though even a non-knightly character may prove to have the commitment and conviction to rise above the darkness and inspire others at great risk to themselves.
The Hawk  The Hawk archetype is related to aggressive impulses. Driven by frustration or despair, this character often seeks a foe upon which to focus their aggression, although as the story develops they may begin to understand the need for peace and stability. Any warrior character with levels in fighter, barbarian, or ranger could fill the role of Hawk. Nobles, especially among the nonhuman races, are likely to possess the required emotional drive.

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