Crystal Beast

Crystal Beasts are creatures who possess immense magical reserves and can draw upon the natural energy of the weave better than any creature. As such they develop crystals of magic that expand from their forms, the larger and more numerous the crystals the more power they can harness utilize. Through a complex magical process these creatures body and spirits can be converted to crystals whose magical power can be used for a multitude of magical effects   Base Crystal Abilities: Antipathy/Sympathy (150ft from island shore for every crystal size above small), Force Blast (range 600ft range, 3d12 per crystal size)   Crystal Sizes: Small, Medium, Large, Huge and Gargantuan   Green Crystals: a source of nature magic that can be used to enhance plant/crop growth.
  • Potential spells: Hail of Thorns, Plant Growth, Conjure Woodland Beings, Guardian of Nature, Commune with Nature, Wrath of Nature, Wall of Thorns, Druid Grove
  Blue Crystals: a source of water magic that can be used to purify water or calm water.
  • Potential Spells: Purify Food and Drink, Wall of Water, Water Breathing, Water Walk, Control Water, Watery Sphere, Tsunami
Red Crystals: a source of offensive magic that projects energy outward highly powerful offensive magics
  • Potential Spells: Magic Missile, Wall of Fire, Destructive Wave, Flamestrike, Wall of Force, Firestorm
  Black Crystals: a source of a strange energy it manifests as a weight...
  • Poential Spells: Slow, Gravity Well, Magnify Gravity, Reverse Gravity, Pulse Wave, Gravity Fissure, and Dark Star
  White Crystals: a source of powerful celestial energy
  • Hallow, Mass Cure Wounds, Planar Ally, Temple of the Gods, Summon Celestial, Holy Aura, Antimagic Field, and Mass Heal
  Yellow Crystals: a source of sky and storm energy
  • Thunderwave, Chain Lightning, Storm Sphere, Control Weather, Whirlwind and Storm of Vengance
Orange Crystals:   Brown Crystals: Earth Magic

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