Black Marsh
Black Marsh is a dark, vast and dangerous marsh. It is filled with toxic fumes, watery graves, poisonous flowers, animals, creatures and monsters. It has a single city which has somehow managed to grow and expand the marshes, located on the most southern part of Qoteh, on a curved outstretched piece of swamp that stretch for two miles, the raised city built along it and around the bend where the 'Arm', as it's often called, stretches from, a port in between the two sides of the city, platforms lowered to just above the water.
The sigil of Qoteh is a golden circle on a dark purple field, silver clasps on the circle, one at the top, symbolizing the Council of Elders. The one to the right, a little lower than the middle, symbolizes the justice and order of the magistrate and their council. The third, directly opposite of the second one, represents the Temple, the house of the four Gods and their influence all across Kopesh.
The marshes are filled with dangerous toxins that lurk beneath the bubbling surface of the marsh waters, awaiting the smallest of pressures to release the deadly toxins. One could be unfortunate enough to come across one of the Falmaar, small creatures no bigger than 9,8 inches (or 25 cm), beautiful but poisonous to the touch, the small human-like creatures inhabiting colonies up to 30, making them deadly in bigger groups if you somehow manage to incite them to attack, their skin against yours could prove deadly if an antidote is not found. Quickly. Otherwise the swamps will have claimed yet another victim.
The various poisonous flora and fauna have made for the residents of Black Marsh to be experts in anything poison and antidote related, and many antidotes, and poisons, are created in Black Marsh.
Demography and Population
The population across Qoteh, and Black Marsh in general, is much better than it once was. The raised city of Qoteh has eliminated the threat of accidentally stepping on something toxic on the ground, leaving many to not accidentally poison themselves. Qoteh has a population of around six million, many living to the old age of seventy, some even living long enough to join the Council of Elders, though due to the age of it’s members, initiates are often trained a few years before they’d be eligible. Outside the walls of Qoteh, the chances of survival are dismally low, few manage to survive past the age of twenty-five, and many who have made it that far, move to the city to try and live out the rest of their life in peace, if they can.
Territories
The land of Black Marsh is Ancestral. The first people to discover Black Marsh were voyagers from Montem Apicem, intending to sail for the Bone Crack islands, through the passage between Mandir Van and the then undiscovered marsh lands. They got blown off course after passing through this channel, ending on the far south end of what is now known at Black Marsh, settling there while they repaired their ships, some choosing to stay to continue exploring this new land and thus the small camp grew into a city.

Government System
Democracy, Parliamentary
Power Structure
Autonomous area
Economic System
Mixed economy
Gazetteer
Qoteh is governed by the Council of Elders, but outside the city they have no power, many small villages that manage to sustain themselves and survive have their own laws, though many align with the Council’s, mainly the ones such as; no murder, theft, assault, etc.
Currency
Dreshka. A currency of coins with the image of a Dremlock on both sides. Gold is the most precious, worth 50 per coin. Silver has a decreased value, yet still significant, leaving it’s value at 15. Iron has a currency that’s lower, closer to what most can afford, worth 5 per coin. The lowest is tin, worth 1 per coin.
Legislative Body
The Council of Elders