Character Creation

Background Info

   
  • Hidden Village
  • Clan Name
  • Given Name

Stats

  This section is broken into two categories:
  • Kekkai Genkai (Blood Limit) *A player may forgo choosing a Kekkai Genkai and become a Jinchūriki for Kokuō, the Five-Tails (15 AP).
  • Starting Stats/Skills
Each player will have 40 Ability Points (AP) to spend.  

Kekkai Genkai

Dōjutsu

Advanced Nature Transformations

  • Boil Release, Water and Fire (4 AP)
  • Lava Release, Fire and Earth (5 AP)
  • Wood Release, Earth and Water (5 AP)
  • Ice Release, Water and Wind (6 AP)
  • Storm Release, Lightning and Water (6 AP)
  • Scorch Release, Fire and Wind (6 AP)
  • Explosion Release, Earth and Lightning (7 AP)
  • Magnet Release, Wind and Earth (7 AP)
  • Dust Release, Fire, Earth, and Wind (9 AP)

Body Kekkai Genkai

  • Iburi Clan's Kekkei Genkai (6 AP)
  • Jūgo's Clan's Kekkei Genkai (8 AP)
  • Kurama Clan's Kekkei Genkai (12 AP)
  • Sakon and Ukon's Kekkei Genkai (4 AP)
  • Shikotsumyaku, Dead Bone Pulse (8 AP)

Starting Stats/Skills

  Base Stats are scaled from 1-10 with each costing 1 AP to increase, (Ex: A 4 in Battle IQ would cost 4 AP). Each skill is scaled from Level 0-5 with each level costing twice the AP of that level, (Ex: Level 1 Genjutsu would cost 2 AP, while Level 2 Genjutsu would cost 6 AP cumulatively).
  • Battle IQ
    • Genjutsu
    • Kanchi no Jutsu (Sensing Technique)
    • Kuchiyose no Jutsu (Summoning Jutsu)
  • Chakra Control
    • Ninjutsu
    • Chakra Flow
    • Fūinjutsu (Sealing Jutsu)
    • Medical Ninjutsu
  • Endurance
    • Chakra Recovery
    • Tenketsu (Chakra Nodes)
    • Pain Threshold
  • Physical Prowess
    • Bukijutsu (Weapon Techniques)
    • Dodge
    • Taijutsu
    • Speed

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