Advanced Weapon Training
You can perform unique special attacks with a martial weapon you are wielding. You can perform these unique attacks a number of times equal to your proficiency bonus, and you regain all uses after a Short Rest. You can find all the attacks HERE. |
Extra Arms
Prerequisite: Picked at character creation or; Magical or Morphic Influence
If you gain this feat outside of a level-up, replace a feat you have, or decrease a stat of your choice by 1.
- Increase either your Strength or Dexterity by 1, to a maximum of 20.
- You grow an extra set of arms, which function as regular arms which you can use to hold items, weapons, or use to interract with items.
- You gain an additional interraction per turn.
- You can get or pick this Feat multiple times.
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Extra Head
Prerequisite: Picked at character creation or; Magical or Morphic Influence
If you gain this feat outside of a level-up, replace a feat you have, or decrease a stat of your choice by 2, or two stats of your choice by 1.
- You grow another head, this head can either be part of your consciousness or have a separate consciousness, and it's own soul(s).
- You have advantage against being blinded, deafened, frightened, and stunned.
- You can get or pick this Feat multiple times for free, as additional picks give no additional benefit.
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Extra Legs
Prerequisite: Picked at character creation or; Magical or Morphic Influence
If you gain this feat outside of a level-up, replace a feat you have, or decrease a stat of your choice by 2, or two stats of your choice by 1.
- You grow an extra leg or two, which increases your base movement speed by 10.
- You gain advantage on Strength and Dexterity saving throws made against effects that would knock you prone.
- You can get or pick this Feat multiple times.
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Frozen in Time
Prerequisite: Picked at character creation, or gained from a chrono-anomaly.
If gained outside a level-up, replace a feat of your choice, or reduce a stat by 2, or two stats by 1.
Because of some freak occurence, time has stopped ticking for you.
- You stop aging.
- You become immune to any spell or effect that would change your form.
- Once per Long Rest, you can choose to re-roll your Initiative and choose to switch to the new roll or not. You can do this when you roll at the start of combat, or during combat.
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Fury of the Short
Prerequisite: Small Sized Race
- Increase either your Strength or Dexterity by 1, to a maximum of 20.
- You can wield Heavy weapons without disadvantage.
- Once per Short Rest, you can deal an additional 1d4 damage as part of your melee attack against a creature that is of a size larger than you.
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Gravitational Mastery
Prerequisite: Galatean (Race)
- You can increase any stat of your choice by 1, to a maximum of 20.
- You double the weight you can manipulate using your Gravitational Telekinesis ability.
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Remote Control
Prerequisite: Galatean (Race)
Using your Alien Biology to detach your head, you gain the ability to control both your head and body at the same time.
- You can spend your bonus action to control your body, giving it a full set of actions. You can only benefit from Multiattack either on your head or body, not both.
- Your body while in control has no senses other than touch, still requiring the head to be able to see, smell, and hear.
- Your body can cast spells that don't require Verbal components, but cannot hold concentration on a spell.
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Sower's Fourth Eye
Prerequisite: Mahaany Sower (Race)
- Increase your Intelligence by 1, to a maximum of 22.
- Your maximum limit for Intelligence increases to 22 rather than 20.
- You gain advantage against being blinded, and against other sight-based saving throws.
- You can pick this feat another time to upgrade it into Sower's Fifth Eye, then again into Sower's Sixth Eye.
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Supernatural Reactions
- Increase your Wisdom by 1, to a maximum of 20.
- You gain an additional Reaction per turn.
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Weapon Master (Improved)
- Increase your Strength or Dexterity score by 1, to a maximum of 20.
- You gain proficiency with four weapons of your choice. Each one must be a Simple, Martial, Firearm, or Special weapon.
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