Feats

Advanced Weapon Training


You can perform unique special attacks with a martial weapon you are wielding. You can perform these unique attacks a number of times equal to your proficiency bonus, and you regain all uses after a Short Rest. You can find all the attacks HERE.

Extra Arms


Prerequisite: Picked at character creation or; Magical or Morphic Influence
If you gain this feat outside of a level-up, replace a feat you have, or decrease a stat of your choice by 1.
  • Increase either your Strength or Dexterity by 1, to a maximum of 20.
  • You grow an extra set of arms, which function as regular arms which you can use to hold items, weapons, or use to interract with items.
  • You gain an additional interraction per turn.
  • You can get or pick this Feat multiple times.

Extra Head


Prerequisite: Picked at character creation or; Magical or Morphic Influence
If you gain this feat outside of a level-up, replace a feat you have, or decrease a stat of your choice by 2, or two stats of your choice by 1.
  • You grow another head, this head can either be part of your consciousness or have a separate consciousness, and it's own soul(s).
  • You have advantage against being blinded, deafened, frightened, and stunned.
  • You can get or pick this Feat multiple times for free, as additional picks give no additional benefit.

Extra Legs


Prerequisite: Picked at character creation or; Magical or Morphic Influence
If you gain this feat outside of a level-up, replace a feat you have, or decrease a stat of your choice by 2, or two stats of your choice by 1.
  • You grow an extra leg or two, which increases your base movement speed by 10.
  • You gain advantage on Strength and Dexterity saving throws made against effects that would knock you prone.
  • You can get or pick this Feat multiple times.

Frozen in Time


Prerequisite: Picked at character creation, or gained from a chrono-anomaly.
If gained outside a level-up, replace a feat of your choice, or reduce a stat by 2, or two stats by 1.
Because of some freak occurence, time has stopped ticking for you.
  • You stop aging.
  • You become immune to any spell or effect that would change your form.
  • Once per Long Rest, you can choose to re-roll your Initiative and choose to switch to the new roll or not. You can do this when you roll at the start of combat, or during combat.

Fury of the Short


Prerequisite: Small Sized Race
  • Increase either your Strength or Dexterity by 1, to a maximum of 20.
  • You can wield Heavy weapons without disadvantage.
  • Once per Short Rest, you can deal an additional 1d4 damage as part of your melee attack against a creature that is of a size larger than you.

Gravitational Mastery


Prerequisite: Galatean (Race)
  • You can increase any stat of your choice by 1, to a maximum of 20.
  • You double the weight you can manipulate using your Gravitational Telekinesis ability.

Remote Control


Prerequisite: Galatean (Race)
Using your Alien Biology to detach your head, you gain the ability to control both your head and body at the same time.
  • You can spend your bonus action to control your body, giving it a full set of actions. You can only benefit from Multiattack either on your head or body, not both.
  • Your body while in control has no senses other than touch, still requiring the head to be able to see, smell, and hear.
  • Your body can cast spells that don't require Verbal components, but cannot hold concentration on a spell.

Sower's Fourth Eye


Prerequisite: Mahaany Sower (Race)
  • Increase your Intelligence by 1, to a maximum of 22.
  • Your maximum limit for Intelligence increases to 22 rather than 20.
  • You gain advantage against being blinded, and against other sight-based saving throws.
  • You can pick this feat another time to upgrade it into Sower's Fifth Eye, then again into Sower's Sixth Eye.

Supernatural Reactions


  • Increase your Wisdom by 1, to a maximum of 20.
  • You gain an additional Reaction per turn.

Weapon Master (Improved)


  • Increase your Strength or Dexterity score by 1, to a maximum of 20.
  • You gain proficiency with four weapons of your choice. Each one must be a Simple, Martial, Firearm, or Special weapon.

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