Chaos Armor
Armor (any), legendary (requires attunement)
This armor swirls with a multiverse of intoxicating colors.
While wearing it, any critical hit against you awakens
the armor, you roll a d20 to create a random effect. Each
time you roll, the new effect replaces any previous effect.
Unless otherwise stated, the armor returns to its normal
state when you finish a short or long rest.
Chaos Armor Effects
d20 Effect
1 Roll on this table at the start of each of your
turns for the next minute ignoring this result on
subsequent rolls.
2 You have vulnerability to all damage, including
damage from the activating attack, until the start of
your next turn.
3 You gain resistance to magical damage, and
vulnerability to bludgeoning, piercing, and slashing
damage for the next minute.
4 For the next minute, you regain 5 hit points at the
start of each of your turns.
5 If you die from this attack, you immediately come
back to life as if by the reincarnate spell.
6 For the next minute, you can teleport up to 20 feet
to a point you can see as a bonus action on each of
your turns.
7 Creatures have advantage on attack rolls against you
for the next minute.
8 You gain a +3 bonus to AC while wearing this armor.
9 You have a –2 penalty to AC while wearing this armor.
10 You gain a +1 bonus to AC while wearing this armor.
11 You have a –1 penalty to AC while wearing this armor.
12 You gain a +2 bonus to AC while wearing this armor.
13 You have a –3 penalty to AC while wearing this armor.
14 Creatures have disadvantage on attack rolls against
you for the next minute.
15 The armor casts mirror image on you.
16 The armor sprouts wings and casts fly on you,
requiring no concentration. When the spell ends,
the wings disappear.
17 You gain resistance to bludgeoning, piercing, and
slashing damage, and vulnerability to magical
damage for the next minute.
18 You gain immunity to all damage, including
damage from the activating attack, until the end of
your next turn.
19 A spectral aura coats you for the next minute,
granting you a +1 bonus to AC and immunity to
magic missile.
20 Roll twice on this table, gaining both effects.
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