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Hobbes

Hobbes are small pests which resemble short and stout mutated goblins. Hobbes have been described as the "under-race of the dells and hollows." As such, they are said to have their genetics entwined with the mud and slime of the underdark.   According to legend, the very first hobbes were lost children who had their souls stolen by dark Nymphs. They can still transform lost children into more hobbes, but the sheer number of hobbes indicates that they have another method of reproduction, given that there isn't a pandemic of lost and kidnapped children throughout Albion.   Although often considered dim-witted throughout the long history of Albion, Hobbes appear to have cognitive abilities, evidenced by a degree of ingenuity and social structure. They are also in possession of a surprisingly advanced culture, exhibiting traits of salvaging, locksmithing, construction, adoption, and even religion. As befitting their title, hobbes make their home in a variety of intricate cave systems, oftentimes leaving to ambush Humans. While hobbes have limited social capabilities they almost never appear alone. On at least two occasions, hobbes have accepted a human into their society and vice versa.   They come up to a human's waist, are bald and have light grey, red, or black skin.   Hobbes are usually found in lightly wooded areas and caves. The hobbes have skilled axe wielders and mages, despite having a lack of intelligence.   Legend tells of a hobbe called Maxley once made it to Bowerstone, and fooled the town with clothes he stole from a rich trader. He was killed after he spoke his first word to the townsfolk.   Hobbes are weak against flame, and lightning spells, often being frightened by them.   In some hobbe caves there are shrines with teddy bears on them meaning that hobbes either worship them or perhaps retain some of their childhood inclinations.   It is said that some hobbes are exceptionally intelligent, speak in the tongue of Undercommon, and have been able to raise the dead, making them necromancers.   They, when not in combat, can be seen in special events in a highly advanced culture, including what appears to be religion, salvaging operations, construction, hunting, adoption, and locksmithing.

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