Kobold
Kobolds are small, dog-faced reptilian humanoids. A kobold is 2 to 2½ feet tall and weighs 35 to 45 pounds.
They prefer ranged combat, closing only when they can see that their foes have been weakened. Whenever they
can, kobolds set up ambushes near trapped areas. They aim to drive enemies into the traps, where other kobolds
wait to pour flaming oil over them, shoot them, or drop poisonous vermin onto them. Kobolds have Darkvision
with a range of 60', and suffer a -1 penalty to attack rolls in bright sunlight or within the radius of light spells. Kobolds
typically wear leather armor in battle.
Kobold
- Name
- Kobold
- Ac
- 13 (11) Leather Armor
- Hd
- 1/2 (1d4 Hit Points)
- Attacks
- 1 Weapon
- Damage
- 1d4 or By Weapon
- Movement
- 20' Unarmored 30'
- No_appearing
- 4d4, Wild 6d10, Lair 6d10
- Save
- Normal Man
- Morale
- 6
- Treasure
- P, Q each in lair C
- Xp
- 10
- Description
- Kobolds are small, dog-faced reptilian humanoids. A kobold is 2 to 2½ feet tall and weighs 35 to 45 pounds. They prefer ranged combat, closing only when they can see that their foes have been weakened. Whenever they can, kobolds set up ambushes near trapped areas. They aim to drive enemies into the traps, where other kobolds wait to pour flaming oil over them, shoot them, or drop poisonous vermin onto them. Kobolds have Darkvision with a range of 60', and suffer a -1 penalty to attack rolls in bright sunlight or within the radius of light spells. Kobolds typically wear leather armor in battle. One out of every six kobolds will be a warrior of 1 Hit Dice (25 XP). Kobolds gain a +1 bonus to their morale if they are led by a warrior. In kobold lairs, one out of every twelve will be a chieftain of 2 Hit Dice (75 XP) with an Armor Class of 14 (11) and having a +1 bonus to damage due to strength. In lairs of 30 or greater, there will be a kobold king of 3 Hit Dice (145 XP) who wears chain mail with an Armor Class of 15 (11) and a movement of 10', and who has a +1 bonus to damage. In the lair, kobolds never fail a morale check as long as the kobold king is alive. In addition, a lair has a chance equal to 1 on 1d6 of a shaman being present (or 1-2 on 1d6 if a kobold king is present). A shaman is equivalent to a regular kobold statistically, but has Clerical abilities at level 1d4+1. For XP purposes treat the shamen as if it has a number of hit dice equal to its clerical level -1, and assign one special ability bonus asterisk. Kobolds are cunning foes. They see all larger races as enemies and are thus likely to be hostile when encountered. However, they are naturally cowardly, and prefer to avoid combat, leading enemies into ambushes or traps rather than facing them directly. Sometimes kobold tribes build and inhabit extensive dungeon areas filled with deadly traps which only they know how to avoid. Kobolds are sometimes confused with barklings for whom they have a particular hatred; calling a kobold a barking or suggesting that the two species are related is a terrible insult.
- Tags
- #kobold #koboldBFRPG
- World
- ec4eba21-0f28-493d-9c68-a30d96366bfa
- Folder
- 35236
- IsShared
- on
Basic Information
Anatomy
Kopbolds as Short-Statured Bipedal Humanoids with Two arms and two legs Bodily features are rather dog like with scaley reptilian-like skin.
Genetics and Reproduction
Kobolds reproduce much like most humanoids between a male and female of the species with the Babies Gestation lasting 6 Months until Birth.
Growth Rate & Stages
- Newborn Kobold 0-6 Months
- Baby Kobold 7 Months to 2 years
- Kobold Child 3-8 years
- Young Adult Kobold 9-15 Years
- Adult Kobold 16-45 Years
- Mature kobold 46-60 Years
- Elderly Kobold 61+years
Ecology and Habitats
Kobolds Inhabit Deep Forests, Caves, Hollow Trees, They often Dig Tunnels or Occupy Old abandoned structures such as Ruins, Catacombs, Mines.
Behaviour
Kobolds tend to be skittish, they believe in strength by numbers and will resort to pestering or guerrilla tactics over straight-up fights unless the numbers are well in their favor or commanded by their king. They love to make use of Booby traps, snares, and all sorts of cynical traps to make their opponent's life miserable.
Additional Information
Facial characteristics
Dog Like Facial Features.
Perception and Sensory Capabilities
Kobolds have Dark Vision and can see up to 60' in total darkness but their Eyes tend to be sensitive to Bright sunlight. They have Keen ears and sense of smell.
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