Session Zero
Rules for Characters starting a new campaign.
The 10,000 ft pitch
The Elven kingdom of Idylliar has discovered a new continent to the north of The Protectorate, a place that should not exist but does. They don't have enough resources to explore it on their own and no one else has the ships to get to it, so they decided to get the help of the other major kingdoms of the region to settle and explore it together.
Once word got out of what the kingdoms of The Protectorate were up to, the smaller City-States, Tribes, and Warlords that exist outside of it wanted to join in as well. Everyone has agreed to a "peace" and open hostility has evaporated nearly overnight. But, just because everyone has to publicly smile and be nice doesn't mean that blades have been sheathed in the shadows.
Characters start at Level 1Characters level up using the Milestone System (i.e. Levels are gained as we hit story points)
Stats are Standard array (15, 14, 13, 12, 10, 8) or 27 point buy
Score | Cost |
---|---|
8 | 0 |
9 | 1 |
10 | 2 |
11 | 3 |
12 | 4 |
13 | 5 |
14 | 7 |
15 | 9 |
- The United Council of Idylliar (United Elven Kingdoms)
- Chronos the First Kingdom (Dueling, Mage-Crusader Kingdom)
- Lustra the Second Kingdom (Noble, Tiefling-Vikings)
- Forgehome the Third Kingdom (Dwarven, Spartan, Military Industrial Complex)
- Imperial Court of the Fourth Kingdom (Draconic Russian & Oriental Traditionalist)
- Wellspring the Fifth Kingdom (Food Belt Fey Kingdom)
- The Expanse the Sixth Kingdom (Vast Wilderness Preserve Kingdom guarding the roads into the other Five Kingdoms)
- Independent City-States (Outside the Six Kings Jurisdictioni.e. what every you need this to be, make your own city-state}
- Horde Lands (term used to describe the lawless areas ruled by tribes of raiders and would-be warlords)
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