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Sprite

Player character Sprite have the following racial traits:   +2 Dexterity, +2 Intelligence, and -2 Strength: Fast and smart sprites are more able to avoid front on combat then go fist to fist.   Tiny: Tiny creatures gain a +2 size bonus to Dexterity and a –2 size penalty to Strength. Tiny races gain a +2 size bonus to their AC, a +2 size bonus on attack rolls, a –2 penalty on combat maneuver checks and to their CMD, and a +8 size bonus on Stealth checks. Tiny characters take up a space of 2-1/2 feet by 2-1/2 feet, so up to four of these characters can fit into a single square. Tiny races typically have a natural reach of 0 feet, meaning they can't reach into adjacent squares. They must enter an opponent's square to attack it in melee. This provokes an attack of opportunity from the opponent. Since they have no natural reach, they do not threaten the squares around them. Other creatures can move through those squares without provoking attacks of opportunity. Tiny creatures typically cannot flank an enemy.   As a Tiny creature, a sprite PC weighs so little and takes up so little Bulk that it doesn't cause issues to hitch a ride in a sack, shoulder, or other position on another PC. However, the amount of coordination required to ensure you don't get in each other's way or jostle each other into losing actions makes this tactic unfavorable for most fellow adventurers during combat. If you're riding along with another PC or similar non-minion intelligent creature, roll both your initiatives and use the lower of the two results. You act in either order on the same initiative count. While traveling in this way, you each gain two actions at the start of your turn, instead of three, since they spend one action keeping you balanced on their back, and you spend one action maintaining your grip.   Fey (Sprite): Sprites are Fey with the Sprite subtype.   Normal Speed: Sprites have a base speed of 30 feet.   Low-Light Vision: Sprites can see in Low Light up to 60 feet.   Magical Strikes: Your inherent magic pervades your entire being. All your Strikes are magical, whether with unarmed attacks or weapons.   Fairy Dust: You can fling a portion of your magic at foes. You gain a ranged unarmed attack with a maximum range of 20 feet that deals 1d4 damage Fire damage.   Alt Racial Traits   Draxie: You are kin to faerie dragons, tracing your heritage back to the death of the mightiest faerie dragon in the First World. You gain touch telepathy, allowing you to communicate silently and purely mentally with any creature you're touching, as long as you share a language. This racial trait replaces Fairy Dust.   Grig: You have the hindquarters of a cricket and adore art and music. Your cricket legs grant you a +2 circumstance bonus on Athletics checks to Jump, and you gain ghost sound as a primal innate cantrip. This racial trait replaces Fairy Dust. Luminous Sprite: You glow with magical luminance. You naturally shed light as a torch. You can extinguish, rekindle, or change the color of this light using a Free Action. This racial trait replaces Fairy Dust.   Melixie: You have the features of a bee, butterfly, or other insect that loves sweets. You can ask questions of and receive answers from arthropods (insects, spiders, scorpions, crabs, and similar invertebrate animals), as well as use Diplomacy on and Request things of them. Most bees, butterflies, moths, and beetles have an indifferent or friendly starting attitude toward you and give you time to make your case, though other arthropods react to you like any other adventurer. This racial trait replaces Fairy Dust.   Nyktera: You have batlike features, an affinity for batkind, and hearing that is second to none. As long as you can hear normally, you can use the Seek action to sense undetected creatures in a 60-foot cone instead of a 30-foot cone. You also gain a +2 circumstance bonus to locate undetected creatures that you could hear within 30 feet with a Seek action. This racial trait replaces Fairy Dust.   Pixie: You are larger than other sprites. Instead of Tiny, your size is Small. This racial trait replaces Size trait.

Basic Information

Anatomy

Sprites are tiny faeries whose features vary wildly based on their heritage. The Wingless—those with the potential to become powerful heroes and villains, including all PC sprites—slowly grow their wings over time as their magical potential manifests, though some never grow wings at all. Those sprites with humbler destinies typically grow wings when reaching full adulthood and mastering their innate magic. Sprites reach adulthood at around the same rate as humans do, but a typical fey who can manage to stay out of mischief and danger can live 1,000 years or more. Material Plane sprites who sense their time is coming to an end usually return to the Feywild to be reborn and start their adventure all over again.

Civilization and Culture

Major Language Groups and Dialects

Starts with: Common, Sylvan.   Learnable: Celestial, Draconic, Elven, Gnomish, Goblin, Jotun.

Feats

  Evanescent Wings: Requirement - Sprite. You've manifested wings that can flutter for brief spurts. You don't need to spend any additional actions to reach something in your space that a Medium creature could reach. For instance, if you wanted to open a cookie jar located four feet off the ground, you only need to spend a single Interact action to do so.   Fey Cantrip: Requirement - Sprite. You've learned the cantrips sprites have used since time immemorial. You gain dancing lights and ghost sound as primal innate cantrips. If you have the grig heritage, you also gain detect magic, and if you have the draxie heritage, you gain prestidigitation.   Speak with Bats: Requirement - Sprite, Nyktera. You can ask questions of, receive answers from, and use the Diplomacy skill with bats. You gain a +2 circumstance bonus on all Diplomacy checks on bats.   Sprite's Spark: Requirement - Sprite. You can fling a portion of your magic at foes. You gain a ranged unarmed attack with a maximum range of 20 feet that deals 1d4 damage Fire damage. (Change the damage type for Grigs and Nyktera to sonic, and for Melixie change it to Poison damage, if you already have fairy dust as a racial trait, your range increase by 10ft.)   Animal Speaker: Requirement - Sprite, ability to communicate with some type of animals (such as bats or arthropods). You can speak to all animals, not just a particular subset. You gain a +1 circumstance bonus to Diplomacy on animals.   Catchy Tune: Requirement - Sprite, Grig, Total pc level = 5 or more. You create a tune so catchy, your foes can't help but dance along. Attempt a Performance check against the Will DCs of all enemies in a 30-foot emanation. Critical Success The target takes a –10-foot status penalty to its Speed and is flat-footed, both for 1 round. Success The target takes a –5-foot status penalty to its Speed for 1 round. Critical Failure The target is temporarily immune for 1 hour.   Hero’s Wings: Requirement - Sprite, Total pc level = 9 or more. Sprites have a fly speed of 30 feet.   Fey Magic: Requirement - Sprite, Total pc level = 9 or more. You can use faerie magic to hide yourself and expose hidden foes. You can cast faerie fire and invisibility each once per day as primal innate spells.   Fey Skin: Requirement - Sprite, Total pc level = 9 or more. Sprites gain DR 5/cold iron.   Invisible Trickster: Requirement - Sprite, Total pc level = 13 or more. You have learned how to become invisible and remain so. You can cast 4th-level invisibility as a primal innate spell once per hour.

Nyktera

Draxie

Grig

Geographic Distribution

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