Shoony
Player character Shoony have the following racial traits:
+2 Dexterity, +2 Charisma, and -2 Constitution: Shoonies are nimble and natural diplomats but tend towards frail joints.
Small: Shoonies are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Humanoid (Shoony): Shoonies are humanoids with the Shoony subtype.
Normal Speed: Shoonies have a base speed of 30 feet.
Low-Light Vision: Shoonies can see in Low Light up to 60 feet.
Blunt Snout: Shoonies have a small, blunt snout and labyrinthine sinus system that makes them resistant to phenomena that assail the nose. Shoonies gain a +2 racial bonus to saving throws against inhaled threats, such as inhaled poisons, gases, and the stench ability of monsters.
Always Underfoot: Shoonies gain a +2 racial bonus to Acrobatics checks made to move through threatened squares.
Good Boy: Shoonies gain a +2 racial bonus on Diplomacy and Bluff checks. In addition, when they use Diplomacy to shift a creature’s attitude, they can do so up to three steps up rather than just two.
Natural Scavenger: Shoonies gain a +2 racial bonus on Survival checks.
Improvisational Defender: Shoonies are always prepared for fights that disrupt seemingly peaceful times. Shoonies receive Catch Off-Guard as a bonus feat.
Alt Racial Traits
Bloodhound Shoony: Bloodhound Shoonies are descended from famous trackers and carry in them that same gift of the hunt. Bloodhound Shoonies gain the scent ability. This racial trait replaces Blunt Snout and Improvisational Defender.
Paddler Shoony: Paddler Shoonies have lived long and successfully among the reeds and cattails of swamps and marshes and have adapted to the challenges of living near waterlogged areas. They can move through natural difficult terrain at their normal speed while within swamps. Magically altered terrain affects them normally. This racial trait replaces Always Underfoot.
Thickcoat Shoony: Thickcoat Shoonies hail from colder climates. They have cold resistance 5. This racial trait replaces Natural Scavenger.
Basic Information
Anatomy
Shoonies are squat, furry humanoids with flattened canid faces and wet, black eyes. Their fur can be a variety of hues and patterns, with the most common colors being fawn or black, and their loose skin gives even the fittest shoony a pudgy appearance. Shoonies have short, curly tails that sometimes wag involuntarily when the shoony is content or particularly excited or pleased. Like canines, shoonies cannot sweat; they pant to mitigate heat and exertion, and it is not uncommon to see a shoony with a perpetually lolling tongue.
Civilization and Culture
Major Language Groups and Dialects
Starts with: Common, Shoony.
Learnable: Dwarven, Gnome, Goblin, Halfling, Terran.
History
Shoonies believe that they had been created by The Voidhunter while he rested from his vigil for just a short time. They believe their purpose was to be companions for the lonely god, this leads their ideals of friendship and loyalty. They also make sure to treasure the world they know their god is protecting.
Feats
Dig quickly: Requires - Shoony. Your hands work as effectively as shovels when you need to dig a quick hole. You dig a shallow pit in the square you currently occupy, turning the square into difficult terrain (including for you). In addition, you also kick up a cloud of grit in a direction of your choice. The cloud extinguishes small, unattended, non-magical fires and helps smother the flames on burning creatures located within the cone; creatures in this cone that are taking persistent fire damage can immediately attempt an additional flat DC 15 check to end the persistent damage. Handy with Your Paws: Requires - Shoony. You gain a +1 circumstance bonus to Crafting checks to Repair non-magical items, and you don’t need a repair kit for such repairs as long as you have any amount of junk, spare parts, or debris at your disposal. Practiced Paddler: Requires: Shoony, Paddler Shoony. You’re skilled at navigating bogs and marshes, even for a paddler shoony. You gain a swim Speed of 20 feet. Loyal Empath: Requires - Shoony, Total pc level = 5 or more. You have incredible empathy for your friends and family, and you have an innate timing for helping others in distress. You can use the Aid reaction to grant a bonus to another creature’s Will saving throw. As usual for Aid, you need to prepare by using an action on your turn to encourage the creature to bravely withstand the effect. Sodbuster: Requires - Shoony, Total pc level = 5 or more, Dig Quickly (Feat). Years toiling in soil have made you an expert digger. You gain a burrow Speed of 10 feet through loose soil or dirt. Unrivaled Builder: Requires: Shoony, Total pc level = 13 or more, Handy with Your Paws (feat). Building things is like solving a puzzle, and you know how to use anything at your disposal to get the job done. You gain creation as a 5th-level innate primal spell. You must have an equivalent Bulk of material to create an item, such as wood or scrap metal to make a wheelbarrow. You can cast this spell once each day. Steadfast Ally: Requires - Shoony, Total pc level = 13 or more, Loyal Empath (feat). Your presence alone is enough to provide your allies with emotional support. You can use the Aid reaction to grant a bonus to another creature’s Will saving throw even when you haven’t prepared to help.
Lifespan
A shoony reaches maturity after just 8 to 10 years, and the elders of their villages rarely reach the age of 50.
Average Height
The average shoony is 3-1/2 feet tall.
Average Weight
The average shoony weighs 100 pounds.
Geographic Distribution
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