Conrasu
Player character Conrasu have the following racial traits:
+2 Constitution , +2 Wisdom, -2 Charisma: Made of wood and with wisdom from beyond they can have trouble relating to others.
Medium: Conrasu are Medium creatures and have no bonuses or penalties due to their size.
Plant (Conrasu): Conrasu are Plants with the Conrasu subtype.
Normal Speed: Conrasu have a base speed of 30 feet.
Low-Light Vision: Conrasu can see in Low Light up to 60 feet.
Sunlight Healing: A conrasu can enter a meditative, healing state as a 10-minute activity when exposed to direct sunlight, in which case they recover 1d8 Hit Points. At 3rd level, and every 2 levels thereafter, this healing increases by 1d8. Once a conrasu has recovered Hit Points in this way, they are temporarily immune to further uses of Sunlight Healing for 1 day.
Rite of Knowing: You enhanced your exoskeleton with a connection to the stars, allowing you to tap into the infinite knowledge of the planes. Once per day, when rolling a knowledge check, You call upon the knowledge of the worlds to ensure the accuracy of your information. You roll a second time and use the higher result. If you roll a critical failure, you get a failure instead. If you roll a success, you get a critical success instead.
Alternate racial traits
Rite of Invocation: You augmented your exoskeleton with magic. You gain one cantrip from the arcane or occult spell list. You can cast this spell as an innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up. This replaces the racial trait Rite of Knowing.
Rite of Light: Your exoskeleton bears small shoots that can share life. When using your Sunlight Healing, you can restore the Hit Points of an adjacent ally instead of yourself. That ally becomes temporarily immune to all uses of Sunlight Healing for 1 day. This replaces the racial trait Rite of Knowing.
Rite of Passage: Your exoskeleton remains connected with the plants that created it. You can ignore difficult terrain and uneven ground caused by undergrowth. In addition, when you use the Acrobatics skill to Balance on narrow surfaces or uneven ground within forests, you aren't flat-footed. When you roll a success attempting one of these Acrobatics checks, you get a critical success instead. This replaces the racial trait Rite of Knowing.
Rite of Reinforcement: Your woven exoskeleton rivals the hardest armors that can be found. Your exoskeleton is medium armor in the plate armor group that grants a +4 item bonus to AC, a Dex cap of +1, a check penalty of –2, a speed penalty of –5 feet, and a Strength value of 16, and has the comfort trait. You can never wear other armor or remove your exoskeleton. You can etch armor runes onto your exoskeleton as normal. This replaces the racial trait Rite of Knowing.
Basic Information
Anatomy
The true form of a conrasu is an abstract chunk of spiritual essence. While their being exists beyond the truth of humanoid senses, to the mortal eye, their body usually resembles a globe of light, darkness, or space. Floating, internal pinpricks of illumination sit inside the ball, slightly obscured as if peeking through a gelatinous substance. These “cores” surround themselves with bodies made out of still-living wood, creating the form that most people recognize as a conrasu. Conrasus themselves are called to a path and, once they find it, shape frames to create a suitable form, leading to a wide variety of appearances.
As a conrasu ages, the supple green wood of their body hardens, causing their limbs to lose mobility. Conrasus must constantly grow new arms and roots for their living exoskeleton, leaving their frozen limbs as immobile effigies along their shell.
Conrasus can't maintain their integrity without their wooden exoskeletons. A conrasu that loses its exoskeleton dissipates and dies, though they can be returned to life with magic like other beings.
Civilization and Culture
Major Language Groups and Dialects
Starts with: Common, Rasu.
Learnable: Celestial, Elven, Iruxi, Sylvan, Terran, Utopian.
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