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Conrasu

Player character Conrasu have the following racial traits:   +2 Constitution , +2 Wisdom, -2 Charisma: Made of wood and with wisdom from beyond they can have trouble relating to others.   Medium: Conrasu are Medium creatures and have no bonuses or penalties due to their size.   Plant (Conrasu): Conrasu are Plants with the Conrasu subtype.   Normal Speed: Conrasu have a base speed of 30 feet.   Low-Light Vision: Conrasu can see in Low Light up to 60 feet.   Sunlight Healing: A conrasu can enter a meditative, healing state as a 10-minute activity when exposed to direct sunlight, in which case they recover 1d8 Hit Points. At 3rd level, and every 2 levels thereafter, this healing increases by 1d8. Once a conrasu has recovered Hit Points in this way, they are temporarily immune to further uses of Sunlight Healing for 1 day.   Rite of Knowing: You enhanced your exoskeleton with a connection to the stars, allowing you to tap into the infinite knowledge of the planes. Once per day, when rolling a knowledge check, You call upon the knowledge of the worlds to ensure the accuracy of your information. You roll a second time and use the higher result. If you roll a critical failure, you get a failure instead. If you roll a success, you get a critical success instead.   Alternate racial traits   Rite of Invocation: You augmented your exoskeleton with magic. You gain one cantrip from the arcane or occult spell list. You can cast this spell as an innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up. This replaces the racial trait Rite of Knowing.   Rite of Light: Your exoskeleton bears small shoots that can share life. When using your Sunlight Healing, you can restore the Hit Points of an adjacent ally instead of yourself. That ally becomes temporarily immune to all uses of Sunlight Healing for 1 day. This replaces the racial trait Rite of Knowing.   Rite of Passage: Your exoskeleton remains connected with the plants that created it. You can ignore difficult terrain and uneven ground caused by undergrowth. In addition, when you use the Acrobatics skill to Balance on narrow surfaces or uneven ground within forests, you aren't flat-footed. When you roll a success attempting one of these Acrobatics checks, you get a critical success instead. This replaces the racial trait Rite of Knowing.   Rite of Reinforcement: Your woven exoskeleton rivals the hardest armors that can be found. Your exoskeleton is medium armor in the plate armor group that grants a +4 item bonus to AC, a Dex cap of +1, a check penalty of –2, a speed penalty of –5 feet, and a Strength value of 16, and has the comfort trait. You can never wear other armor or remove your exoskeleton. You can etch armor runes onto your exoskeleton as normal. This replaces the racial trait Rite of Knowing.

Basic Information

Anatomy

The true form of a conrasu is an abstract chunk of spiritual essence. While their being exists beyond the truth of humanoid senses, to the mortal eye, their body usually resembles a globe of light, darkness, or space. Floating, internal pinpricks of illumination sit inside the ball, slightly obscured as if peeking through a gelatinous substance. These “cores” surround themselves with bodies made out of still-living wood, creating the form that most people recognize as a conrasu. Conrasus themselves are called to a path and, once they find it, shape frames to create a suitable form, leading to a wide variety of appearances.   As a conrasu ages, the supple green wood of their body hardens, causing their limbs to lose mobility. Conrasus must constantly grow new arms and roots for their living exoskeleton, leaving their frozen limbs as immobile effigies along their shell.   Conrasus can't maintain their integrity without their wooden exoskeletons. A conrasu that loses its exoskeleton dissipates and dies, though they can be returned to life with magic like other beings.

Civilization and Culture

Major Language Groups and Dialects

Starts with: Common, Rasu.   Learnable: Celestial, Elven, Iruxi, Sylvan, Terran, Utopian.

Feats

  Ceremony of Protection: Requirement - Conrasu. You manipulate your exoskeleton to overlap itself. You gain a +1 circumstance bonus to AC until the start of your next turn.   Ceremony of the Evened Hand: Requirement - Conrasu. You have cultivated your exoskeleton's form for close combat, using knots, whorls, and reinforced branches. When you select this feat, you gain a claws natural attack that deals 1d4 slashing damage and has the agile and finesse traits or a branch natural attack that deals 1d6 bludgeoning damage and has the backswing trait. Special: You can select this feat twice, choosing the other unarmed attack the second time you take it.   Ceremony of Sunlight: Requirement - Conrasu, PC level 5. You have learned how to master the power contained within sunlight, just like the trees that form your body. Your Sunlight Healing recovers 1d8 Hit Points per level.   Ceremony of Aeon's Guidance: Requirement - Conrasu, PC level 9. Your patron aeon has allowed you to call upon their gifts to serve their ends. You can cast augury and calm emotions each once per day as 2nd-level divine innate spells.   Ceremony of Aeon's Shield: Requirement - Conrasu, PC level 9. Your patron aeon graced you with powers of protection. You can cast resist energy and shield other, each once per day as 2nd-level divine innate spells.   Ceremony of Fortification: Requirement - Conrasu, Ceremony of Protection feat, PC level 9. Your exoskeleton arranges itself into an optimal defensive shape. When you use your Ceremony of Protection, you also gain resistance to either bludgeoning, piercing, or slashing damage equal to half your level against the next Strike that hits you and deals one of those types of damage until the start of your next turn.   Ceremony of the Strengthened Hand: Requirement - Conrasu, Ceremony of the Evened Hand feat, PC level 9. Your exoskeleton's weapons are even more potent. If you have a claws unarmed attack, if it crits it deals an additional 1d4 bleed damage. If you have a branch unarmed attack, it gains the shove and trip traits.   Ceremony of Growth: Requirement - Conrasu, PC level 13. You can alter your exoskeleton's size. You constantly gain the effects of enlarge person. You can dismiss or resume these effects as an action, which has the concentrate trait.   Ceremony of Sun's Gift: Requirement - Conrasu, PC level 17. Your connection to the sun has become an unbreakable bond. You don't become temporarily immune to the effects of your Sunlight Healing, and instead of rolling to recover Hit Points, you gain the maximum number of HP possible (for example, 64 HP instead of 8d8).
Geographic Distribution

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