Will-o'-Wisp Species in KELLDORIA (DRAGON REALMS) | World Anvil
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Will-o'-Wisp

Additional Information

Perception and Sensory Capabilities

Darkvision 120ft,Passive Perception 12
Origin/Ancestry
Undead

Will-o'-Wisp CR: 2 (450XP)

Tiny undead, chaotic evil
Armor Class: 19
Hit Points: 22 (9D4)
Speed: 0 ft , fly: 50 ft , can hover

STR

1 -5

DEX

28 +9

CON

10 +0

INT

13 +1

WIS

14 +2

CHA

11 +0

Damage Resistances: Acid, Cold, Fire, Necrotic, Thunder, Bludgeoning, Piercing and Slashing from Non-Magical Attacks.
Damage Immunities: Lightning & Poison.
Condition Immunities: Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained and Unconscious.
Senses: Darkvision 120ft, and Passive Perception 12.
Languages: Understands all languages it knew in life, but cannot speak.
Challenge Rating: 2 (450XP)

Consume Life

As a Bonus Action, the will-o’-wisp can target one creature it can see within 5 Feet of it that has 0 Hit Points and is still alive. The target must Succeed on a DC 10 Constitution Saving Throw against this magic or die. If the target dies, the will-o-wisp regains 10 (3D6) Hit Points.  

Ephemeral

The will-o’-wisp can't wear or carry anything.    

Incorporeal Movement

The will-o’-wisp can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1D10) Force Damage if it ends its Turn inside an object.    

Variable Illumination

The will-o’-wisp sheds Bright Light in a 5-to 20-Foot Radius and Dim Light for an additional number of feet equal to the chosen radius. The will-o’-wisp can alter the radius as a Bonus Action.    

Actions

Shock

Melee Spell Attack: +4 To Hit, Reach 5ft, One Creature. Hit: 9 (2D8) Lightning Damage.    

Invisibilty

The will-o’-wisp and its light magically become Invisible until it Attacks or uses its Consume Life, or until its concentration ends (As if concentrating on a Spell).      

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