Shield Guardian Species in KELLDORIA (DRAGON REALMS) | World Anvil
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Shield Guardian

Wizards and other spellcasters create Shield Guardians for protection.A Shield Guardian treads beside its master,absorbing damage to keep its master alive as long as possible.

   

Master's Amulet

 

Every Shield Guardian has an amulet magically linked to it.A Shield Guardian can have only one corresponding amulet,and if that amulet is destroyed,the Shield Guardian is incapacitated until a replacement amulet is created.A Shield Guardian's amulet is subject to direct attack if it isn't being worn or carried.It has AC 10,10 Hit points,and immunity to poison and psychic damage.Crafting an amulet requires 1 week and costs 1,000GP in components.

  A Shield Guardian's solitary focus is to protect the amulet's wearer.The amulet's wearer can command the guardian to attack its enemies or to guard the wielder against attack.If an attack threatens to injure the wearer,the construct can magically absorb the blow into its own body,even at a distance.

 

A spellcaster can store a single spell within a Shield Guardian,which can then cast the spell on a command or under specific conditions.Many a wizard has been rendered helpless by enemies,only to surprise those foes when its guardian unleashes potent magical power.

   

Magnificent Treasure

 

Because a Shield Guardian's ownership can be transferred by giving its matching amulet to another creature,some wizards collect exorbitant sums from princes,nobles,and crime lords to create guardians for them.At the same time,a Shield Guardian makes a mighty prize for anyone who slays its master and claims the amulet.

   

Construct Nature

 

A Shield Guardian doesn't require air,food,drink or sleep.

Basic Information

Anatomy

Humanoid:Head,Torso,2 Arms ending with hands and 2 legs ending with feet

Genetics and Reproduction

Created by Magic Users

Additional Information

Facial characteristics

Not usually created with a face,the head resembles a Helm

Perception and Sensory Capabilities

Blindsight 10ft,Darkvision 60ft & Passive Perception 10

Civilization and Culture

Major Language Groups and Dialects

Understands commands given in any language but cannot speak
A Shield Guardian by dndbeyond
Origin/Ancestry
Construct
Body Tint, Colouring and Marking
Built from Metal and wood,colours will vary depending on what is used.
A Shield Guardian with its Wizard Master by forgottenrealms


Cover image: A Shield Guardian by dndbeyond

SHIELD GUARDIAN

Large construct, unaligned
Armor Class 17 (NATURAL ARMOUR)
Hit Points 142 (15D10+60)
Speed 30ft

STR
18 +4
DEX
8 -1
CON
18 +4
INT
7 -2
WIS
10 0
CHA
3 -4

Damage Immunities POISON
Condition Immunities CHARMED, EXHAUSTION, FRIGHTENED, PARALYZED & POISONED.
Senses BLINDSIGHT 10FT, DARKVISION 60FT, PASSIVE PERCEPTION 10.
Languages UNDERSTANDS COMMANDS GIVEN IN ANY LANGUAGE BUT CANNOT SPEAK.
Challenge 7 (2,900XP)


BOUND

THE SHIELD GUARDIAN IS MAGICALLY BOUND TO AN AMULET. AS LONG AS THE GUARDIAN AND ITS AMULET ARE ON THE SAME PLANE OF EXISTENCE, THE AMULET’S WEARER CAN TELEPATHICALLY CALL THE GUARDIAN TO TRAVEL TO IT, AND THE GUARDIAN KNOWS THE DISTANCE AND DIRECTION TO THE AMULET. IF THE GUARDIAN IS WITHIN 60 FEET OF THE AMULET’S WEARER, HALF OF ANY DAMAGE THE WEARER TAKES (ROUNDED UP) IS TRANSFERRED TO THE GUARDIAN.  

REGENERATION

  THE SHIELD GUARDIAN REGAINS 10 HIT POINTS AT THE START OF ITS TURN IF IT HAS AT LEAST 1 HIT POINT.  

SPELL STORING

  A SPELLCASTER WHO WEARS THE SHIELD GUARDIAN’S AMULET CAN CAUSE THE GUARDIAN TO STORE ONE SPELL OF 4TH LEVEL OR LOWER. TO DO SO, THE WEARER MUST CAST THE SPELL ON THE GUARDIAN. THE SPELL HAS NO EFFECT BUT IS STORED WITHIN THE GUARDIAN. WHEN COMMANDED TO DO SO BY THE WEARER OR WHEN A SITUATION ARISES THAT WAS PREDEFINED BY THE SPELLCASTER, THE GUARDIAN CASTS THE STORED SPELL WITH ANY PARAMETERS SET BY THE ORIGINAL CASTER, REQUIRING NO COMPONENTS. WHEN THE SPELL IS CAST OR A NEW SPELL IS STORED, ANY PREVIOUSLY STORED SPELL IS LOST.


Actions

MULTIATTACK: THE GUARDIAN MAKES TWO FIST ATTACKS.   FIST: MELEE WEAPON ATTACK: +7 TO HIT, REACH 5FT, ONE TARGET. HIT: 11 (2D6+4) BLUDGEONING DAMAGE.  

REACTIONS

  SHIELD: WHEN A CREATURE MAKES AN ATTACK AGAINST THE WEARER OF THE GUARDIAN’S AMULET, THE GUARDIAN GRANTS A +2 BONUS TO THE WEARER’S AC IF THE GUARDIAN IS WITHIN 5 FEET OF THE WEARER.  

MASTER’S AMULET

  EVERY SHIELD GUARDIAN HAS AN AMULET MAGICALLY LINKED TO IT. A SHIELD GUARDIAN CAN HAVE ONLY ONE CORRESPONDING AMULET, AND IF THAT AMULET IS DESTROYED, THE GUARDIAN IS INCAPACITATED UNTIL A REPLACEMENT AMULET IS CREATED. A SHIELD GUARDIAN’S AMULET IS SUBJECT TO DIRECT ATTACK IF IT ISN’T BEING WORN OR CARRIED. IT HAS AN AC 10, 10 HIT POINTS, AND IMMUNITY TO POISON AND PSYCHIC DAMAGE. CRAFTING AN AMULET REQUIRES 1 WEEK AND COSTS 1,000 GP IN COMPONENTS.


 

Comments

Author's Notes

Original Article written for D&D Monster Manual 5e by Wizards of the Coast (WotC)


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