Redcap Species in KELLDORIA (DRAGON REALMS) | World Anvil
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Redcap

Redcap

Basic Information

Anatomy

Fey (Humanoid), Redcap:

Additional Information

Perception and Sensory Capabilities

  • Darkvision 60ft, and 
  • Passive Perception 13

Civilization and Culture

Major Language Groups and Dialects

Origin/Ancestry
Fey (Redcap)

Redcap CR: 3 (700XP)

Small fey, chaotic evil
Armor Class: 13 (Natural Armour)
Hit Points: 45 (6D6+24)
Speed: 25 ft

STR

18 +4

DEX

13 +1

CON

18 +4

INT

10 +0

WIS

12 +1

CHA

9 -1

Skills: Athletics +6, and Perception +3.
Senses: Darkvision 60ft, and Passive Perception 13.
Languages: Kelldorian (Common) & Sylvan (Fey).
Challenge Rating: 3 (700XP)

Iron Boots

While moving, the redcap has Disadvantage on Dexterity (Stealth) Checks.    

Outsize Strength

While Grappling, the redcap is considered to be medium. Also, wielding a heavy weapon doesn't impose Disadvantage on its Attack Rolls.

Actions

Multiattack

The redcap makes Three Attacks with its Wicked Sickle.    

Wicked Sickle

Melee Weapon Attack: +6 To Hit, Reach 5ft, One Target: Hit 9 (2D4+4) Slashing Damage.    

Ironbound Pursuit

The redcap moves up to its Speed to a creature it can see and Kicks with its Iron Boots. The target must Succeed on a DC 14 Dexterity Saving Throw or take 20 (3D10+4) Bludgeoning Damage and be knocked Prone.

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